Fun Stuff > CLIKC
The Mann-Conomy Update
beat mouse:
Or it will further weed out bad snipers. Always an FPS must.
Nodaisho:
--- Quote from: Trollstormur on 13 Dec 2009, 09:09 ---
--- Quote from: Zombiedude on 12 Dec 2009, 20:54 ---Soldiers are leading by 200,000.
--- End quote ---
Soldier's gonna win this one because the class is so easy to play. Just space bar and shoot at the ground over and over and over again.
--- End quote ---
As opposed to the class that just requires you to lay landmines and wait for someone to come around the corner? With as much as people get thrown around by rockets, you really have to aim if they aren't coming straight at you through a hallway. I actually was really sucking when I went back on day before yesterday, had to switch to scout because I just wasn't able to juggle anybody after my time not playing, and the mouse sensitivity just wasn't quite right.
McTaggart:
Yeah both classes are pretty easy to be a little ok at in the right circumstances but I think they take the about the same amount of skill in general overall.
snalin:
I've been playing solider the last days because, damn, I'm not able to make a positive contribution on the demoman side, so why not just play this one and make a negative one here?
Turns out solider is a lot of fun. Can't figure out the rocket jumping, though (I just go straight up, I want to go bloody forward at an angle more than 45 degrees), but the effectiveness at middle distance makes it quite fun. I think I'll be happy with both sides winning.
McTaggart:
On rocket jumping:
There are tons of different ways to jump and most of them have uses. Running forward and shooting down is pretty crappy but it's good for getting on top of relatively low things if you've got time without taking fall damage. Adding in crouch jumping and jump crouching gets you other heights and amounts of control. To get more distance you want to put rockets behind you rather than under you. So you've got to strafe and twitch and airstrafe to get it all to work together.
As you get better you'll want to use walls rather than the floor. You take less selfdamage and you get more momentum. When you're running past a corner jump crouch or crouch jump flick behind you and shoot the wall. You can do it even better with walls running parallel to you and then airstrafing around and that's the ideal jump for distance.
Watch videos on youtube and then practice, practice, practice. Try to make jumps you're not sure you can make because if you don't you'll never get them. Yes, you'll fuck up and land in the middle of them more often than not to start with but once you start getting it right the soldier really starts to shine.
The soldiers major strength isn't his effectiveness in the middle distance but his ability to get into the middle distance.
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