Fun Stuff > CLIKC
The Mann-Conomy Update
McTaggart:
Oh, it's probably because crits don't suffer damage falloff.
Your normal rocket does a bit over 100 damage at very close range, but that drops down to less than 50 at very long range. Crits don't have this so you'll drop a sentry in two rockets (sentries have up to 216 hp) from any range if you're kritzed.
Nodaisho:
Ah, okay. See, when I played TF2 constantly was before I realized how useful paying attention to the damage sheets people made could be. All I knew was that 2 rockets killed the 125 health classes, 2 good scout shotgun blasts took out the 125 health classes, and 6 scout shotgun blasts would take out a heavy, if he doesn't turn and shred me first.
Am I the only one that doesn't understand why a rocket does less damage at long range?
McTaggart:
Balance. And that everything (bar the sniper rifle, huntsman, stickies and the flaregun) do less damage at range. It's to encourage people to come up into closer range where fights are more exciting and busy (and fun).
JD:
I bet you they'll release the Meet The Pyro video.
JD:
awesome
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