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Mass Effect 2

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Ozymandias:
Yeah I ain't getting my shit all twisted just because oh shit not fairly well written romance side-dialog better throw out the game.

Alex C:
I like how you're giving him shit about criticizing what is one of the weakest elements in the game after he's already acknowledged that ME2 needs very little improvement.

Storm Rider:
I think there's a happy medium to be found between the RPG systems of ME1 and ME2. If they had a slightly wider variety of skills per class or a greater number of weapons that weren't necessarily vertical upgrades, that would add to the game without the player having to spend 10 minutes converting a bunch of junk drops to omni-gel like you did in the first game. I fully agree that people who are saying that ME2 isn't an RPG because it doesn't have loot drops or per-kill XP are clinging to outdated conceptions of what an RPG is, but that doesn't mean that it couldn't be more fully-featured in ME3 while still keeping the core things that ME2 did well intact. And when she says 'fan feedback', I'm sure she doesn't mean the Bioboards exclusively. Bioware's smart enough to know that fan communities exist beyond their own website, they wouldn't have become the largest RPG developer in the West otherwise.

Basically, if the slide from that Joystiq article represents the overarching goals of ME3's design then I don't see why that's anything but encouraging. The four things she singles out are all features that I would welcome (provided that they're implemented properly, but I think that goes without saying), and stuff like romances are obviously beyond her purview. And while I think that convincing romances are definitely the weakest element of Bioware's games, they're pretty easy to ignore. Who knows, maybe they'll get better at that too.

Storm Rider:
Also, if listening to fan feedback means I can toggle off the goddamn helmets of the unique armor sets in ME3, then I'll put up with a dozen creepy alien romances.

Johnny C:
the romances in me2 were also more convincing than the romances in the first game, on account of personalities

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