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Mass Effect 2

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Ozymandias:
The Rachni Wars were strongly implied to be, in both ME1 and ME2, the fault of the Reapers. Their "song was soured" by a "tone from space" that turned them bloody and violent against the races of the Citadel. The Reapers just didn't count on the Krogan in their utilization of the Rachni to reconquer the galaxy.

But yeah, the story of the Rachni is basically fully lifted from Ender's Game, like much of the Mass Effect universe is heavily taken from other sci-fi works (most notably Battlestar Galactica and Babylon 5).

Blue Kitty:
After using it quite a bit, I love the special ability Charge

LTK:
The story up to the start of ME3 will be told via a continued stream of DLC. Hmm. The words 'episodic content' spring to mind. I don't know how long the bridge story is going to be, but I'm getting the impression of something like HL2ME2: Episodes one to six, all of which require ME2 to play. That's gonna be a big cash-in. Unless it all comes with Cerberus Network, in which case I have nothing to complain about.

Alex C:
Charge is pretty alright. My problem with a lot of the weaker powers in the game comes down to managing what is effectively a global cool down. Between that and the leveling process the system tends to favor using one well developed power all the time provided you have valid targets. Not too big of an issue at Veteran or above with Adepts, Engineers and Sentinels-- the system's pretty nice about rewarding you for using more than a single ability there. It just falls apart with Soldiers since Adrenaline Rush is really powerful and as a self-buff it's always available. Thus Concussive Shot isn't all that bad on paper, but in practice I never use it. I mean, hey, it's nice that Concussive Shot apparently mauls barriers, but so does an Adrenaline Rush fueled Revenant on full auto.

Buttfranklin:
Yeah, most classes have pretty much one super-power and everything else is just flavor.

Except for the Engineer.  Since Combat Drone has only a three (!) second cooldown you have more than enough time and room for all of your other abilities.  All of them very useful - I was very surprised with how much I was using Cryo Blast effectively and frequently on Insanity.

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