Fun Stuff > CLIKC
Mass Effect 2
JD:
--- Quote from: LTK on 21 Aug 2009, 16:54 ---Zombiedude: I think the intention is that the game is only over when you die because of the choices you made in the storyline. Surely they won't tell you to start over after a Krogan shoots you in the face with a shotgun. What I'm hoping for is that there aren't too many ending scenarios you die in, or at least not more than there are success (read: not die) scenarios. I mean, we're long past the text adventures in which you walk into a dark forest and a monster eats you, the end.
--- End quote ---
I know that. I just think its pointless to try kill the player's character when you can reload a save and try again.
Melodic:
Maybe if you saved 6 hours ago. Y'know, when you hadn't decided to kill player B or nuke planet X. From the sounds of it, though, the moral/whatever decisions you make over the entire context of the game affect whether or not the ending to the game is "canon".
JD:
I think the point I'm trying to make is that Shepard death wouldn't have quite the same impact if you reload a save and figure out where you went wrong trial and error style.
KvP:
A discussion of game design w/r/t choice and consequence and death is better suited for the Molyneux thread.
This thread is for discussion of boring, one-dimensional evil Krogans. I didn't think Bioware characters could get more high concept than Black Whirlwind, but I was wrong!
ackblom12:
John, we remember, you don't like Mass Effect.
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