Fun Stuff > CLIKC
UNDER DA SEA!!
KvP:
Yeah I'm about an hour in and it's pretty unremarkable so far. But I've only got shock / telekinesis and the rivet gun, so things are probably going to expand here in a bit.
KvP:
They did the "scrap all your best enemy concepts and leave them in the art book" thing with the first game as well.
That's a pretty good writeup, though.
Felrender:
So, anybody else beat it yet?
I have to say, they really outdid themselves in terms of atmosphere. I was worried that "Rapture 10 years later" would just have more rubble and uglier Splicers, but they handled it really well. Also, I never thought Ryan would appear sympathetic.
Also, holy shit, the last genetic key. That was the weirdest/coolest thing.
LTK:
Hell no, I would be totally bummed if I finished it already. I'm having so much fun that I'm already fearing the moment it ends.
I'm just past the point where the spider splicers show up, and I've noticed that the balance of item looting and item consumption kind of zig-zags. One moment I'm feverishly low on health and first aid kits, and my guns go 'click' more than they go 'bang', and five minutes later there is so many health, eve and cash around that I don't know what to do with it all. It probably has to do with the instances of hyper-consumption, like gathering, Big Daddies and Big Sisters, that burn through health and ammo real quick. I especially like being able to set traps now. It's much more practical than Bioshock 1's trap bolts and cyclone traps, but sometimes it can make things too easy. You can plan ahead of gathering and Big Daddies, which usually involves creating a minefield out of trap rivets. On their own they're not especially effective, but twenty of them in a radius of one metre wil keep plenty of splicers out. That's how I take out almost all Big Daddies now; set a minefield in his path and take him out with whatever else you've got. Then there's the Big Sisters, who appear unexpectedly, but still give you enough of a heads-up to plant some cyclone traps and rig them with fire, lightning or ice. It's not very challenging, but the fun mostly makes up for it.
I liked photo researching in Bio 1, but here they made it even more fun. Now you have a video camera which tapes splicers for a minute or so, but you won't get much points for taping a Big Daddy lumbering around, you've got to fight them. What's best, the more different ways you kill a splicer or Big Daddy with on tape, the more research points you will get, be it with the drill, shotgun, turrets or traps. This motivates variety in researching and killing them; First you can let the security bot finish the Spider Splicer off, but the second time you meet one, you might take him down with a Drill Dash. It really encourages you to spice things up, but always in your own way and never forcibly.
KvP:
Unfortunately for me, Games For Windows Live is preventing my game from starting. It worked yesterday but it's back to crashing when it gets to the main menu.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version