Fun Stuff > CLIKC
UNDER DA SEA!!
Scandanavian War Machine:
Hey, that actually sounds kinda fun.
Boro_Bandito:
Got it today, and been playing the campaign a bit and the multiplayer.
I went ahead and set the campaign to hard since I remembered that the first game's hard was a joke, and I've actually had a challenge with a couple parts so I'm glad they upped the difficulty of it. I can see all of the complaints KvP has in the game already and even though once I think about them, I can understand what you're talking about but I just don't seem to mind so much. What really gets me is how the place feels so, crowded at any given time I feel like there's too many people talking to me, Rapture doesn't seem so derelict and deserted as it does in the first game. But I'm still enjoying the hell out of the game despite anything wrong with it, so meh.
The multiplayer is really cool and it feels really nice paced and casual. The streamlined system of weapons and powers they use for the loadout is really working for me and I feel like the matches have that same charm and scramble to them as Team Fortress 2. The maps are also really fun and I like how all of the turrets and machines are hackable. Also being Big Daddy kicks so much ass in multiplayer, and you get a good sense of accomplishment from taking one down.
Catfish_Man:
Is the spear gun (particularly when fully upgraded) really that much more fun than the crossbow or did I miss out in the first game? 'cause damn is it satisfying.
LTK:
Maybe it has to do with the way corpses with a rocket spear in them fly around in circles before exploding. That gory sound when you pull a spear out of the wall and through the splicer's head it penetrated, I like that a lot too.
I set the difficulty to Hard on the first try too, but that didn't make it immediately more challenging. I just started playing then, but from what I noticed, you just die a lot quicker than on Medium. It felt unnecessarily punishing, so I went down a notch.
This one thing that did kind of bother me was that they said in a developer interview that being a Big Daddy changes how the world responds to you. Lone splicers will run away and groups of them will try to ambush you, that kind of thing. I didn't notice any of this. Whether there was one or a dozen, they always tried to kill me and rarely succeeded. Big Daddies were no different in behaviour to you than to other splicers. I guess it has to do with Lamb ordering everyone to kill Delta, but I was still disappointed not to see this return in the game.
Blue Kitty:
Immense spoiler All endings to Bioshock 2
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