Fun Stuff > CLIKC
UNDER DA SEA!!
JD:
I was all "big daddies aren't thin" when i checked the site.Glad I was right.
what could be interesting is if they worked together. "Big parents" so to speak.
KvP:
http://www.computerandvideogames.com/article.php?id=210065
I heard Jordan Thomas, Creative Director on Bioshock 2 at 2K Marin, worked as lead designer on Thief: Deadly Shadow and designed Fort Frolic area on Bioshock 1. Zak McClendon, Lead Designer on Bioshock 2, worked on systems / level designer on Project: Snowblind at Crystal Dynamics.
Blue Kitty:
More stuffs up, take a look.
Boro_Bandito:
--- Quote ---The site featured a fictional news story of a kidnapped girl, and the description of the attacker seemed to echo that of a Big Daddy -- except for a few key distinctions. The story says the attacker had "incredible speed," and that this person was "thin, above average height, and wore some kind of 'red light.'" Incredibly fast, thin, and above average height... does that sound like an average Big Daddy to you?
--- End quote ---
Not to nitpick here (I'm totally nitpicking), but except for the thin part, I remember Big Daddies were huge and tall and unusually fast for their size. I was gored many a time by a Big Daddy charging me from across the room.
Boro_Bandito:
I was many a-time out maneuvered by one of those son'bitches, and anyway I mentioned the skinny part in my post. I'm just playing off what they said in the article.
I'm guessing the Big Mommas will be even more difficult than their predecessors.
Oh yeah wasn't this game supposed to be a prequel? What happened?
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