Fun Stuff > CLIKC
UNDER DA SEA!!
KvP:
Extended gameplay trailer
Inlander:
I hope they improve the look of the sea-wandering sequences before release. The leaves and fronds of all the coral and kelp should be wafting, not standing stock-still like support columns in a building. I know, I know, I'm being disgracefully nitpicky and gameplay's more important than graphics and all that good stuff, but it really bothered me how undynamic that sequence looked.
KvP:
As I understand it, coral isn't usually very flexible! Those "flower" things looked a lot like the tubes you'd find in deep-sea fissures. They're supposed to look weird anyway, because of the rampant ADAM mutating things on the ocean floor. Still, plants are obviously a dumb idea. I don't think UE3 (Irrational's build, anyway) can handle fluid geometry that well.
Inlander:
Yeah okay I think that post was late at night and I was half-drunk but the kelp still looked rubbish.
Blue Kitty:
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