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UNDER DA SEA!!

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LTK:
Hey guys, I thought you should now that the website somethinginthesea.com has now a whole room to investigate as opposed to a world map with notes. There is a bottle of Arcadia Merlot on the file cabinet...

There are also several puzzles, and among the archives, recordings of O.O. Lutwige who was searching for Rapture, and apparently, found it. There is a box with a memory puzzle on the table, and if you solve the puzzle you get another cryptic message from Lutwige, and also a keyboard with music notes corresponding to longitudes, latitudes, and... times of day? There are sun icons along with numbers like 6:28 and 5:37, but no different hours than 5 or 6. There is a piece of sheet music on the tabel with the first line of 'Drunken Sailor', with the notes coloured, for use with this box, obviously. And... aw, hell, I left the box and now I have to do the puzzle all over again. Damn it.

There is also a safe on the right side of the room with the Ryan Industries logo on it. it has four tracks where you can move eight different buttons over. On some points of the tracks there are slots the buttons can fall in to move to another track. The buttons need to fall in the slot that is in the middle of the bottom line of the second track from the center, but in a certain order. Unlock it and there's another of Lutwige's recordings.

LTK:

--- Quote from: Ptommydski on 26 Aug 2009, 06:22 ---I didn't know this thread was about Bioshock. For me, the saving grace of the original (which was bright and brilliant at first but ultimately very tedious) was that you were a regular chap and you were in genuine peril from borderline everything. Being a Big Daddy ruins that completely. That's some really lame second guessing of the audience right there.

Can't wait until they bring out the next installation of the Half Life saga where you play one of those giant combine striders.

--- End quote ---

I don't know if you read all the previews, but if you did, you heard that because of how powerful the Big Daddy is they had to add another character that was even bigger and badder: The Big Sister. That's the factor that keeps the peril in the new game (hopefully).

Scandanavian War Machine:
not to mention that it sounds as though you'll be protecting your fair share of Little Sisters from splicers and the Big Sister, so we may be getting a different kind of peril but it could (and hopefully does!) have the same kind of effect.
then again, the whole "Joe Schmoe" thing doesn't really apply to me: i never really got that feeling from the first game since i could, you know, shoot fire out of my hands and use any gun i happened to stumble upon with expert proficiency.

it's been said before but i'll say it again to reiterate: it wasn't the main character that made Bioshock what it is, it was the environment and, to a lesser extent, the supporting characters.

ackblom12:
I still say Andrew Ryan's scene was probably the best scene I have ever had the pleasure of watching.

LTK:
I have to agree with that. Sure, walking the ocean floor does get you closer to the sea, but when you look at everything else in Rapture that's out to get you, the sea doesn't seem all that threatening at all, does it? And nowhere in the game were you actually in danger of drowning or something, the leaking corridors never fill up and the bulkheads keep the walls of water away. If the sea was a character, it'd probably be the useless, annoying sidekick villain.

War Machine didn't mention the sea specifically, though. I thought the atmosphere played a large role in the Bioshock experience too.

Hey, another thing, am I the only one here who enjoys solving the puzzles and digging through that archive cabinet on the website?

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