Fun Stuff > CLIKC
OnLive
David_Dovey:
Why? I mean, why would you suffer anything at all for this to work? Is it so important? Where's the imperative?
Chesire Cat:
Being broke.
David_Dovey:
o i c
schimmy:
I'm trying to get my head around how expensive this'll be for the consumer. I can't see how it could possibly cost less than a home PC, really.
All that seems to be happening is that 'your' computer is being shifted a sizeable distance away from you. The same technology is going to be needed to play the games, and then on top of that you need a fast and reliable internet connection.
And then there are the people who will have to be employed around the clock to maintain the computers which actually run the games. And these can't be simple PCs - they're going to need to be capable of streaming games to hundreds of people simultaneously so they're bound to crash frequently and they'll need to be specially designed and constructed for their unique function, meaning they'll be expensive and hard to maintain/repair.
And they will still need to be updated as frequently as a home PC - except they'll need to be updated more frequently than the average PC user does - they'll need to keep up with the demands of hardcore gamers who won't settle for anything less than the very best and more importantly are probably going to be the bulk of people paying for the service. I find it hard to believe the average consumer is going to find a monthly fee just to play any games at all a desirable option.
So, yeah, I don't see how this could be a 'cheap' alternative. It seems like a pretty darned expensive route to take, really.
ackblom12:
Not to mention the licensing that wil be required to allow the games on the service in the first place.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version