Fun Stuff > CLIKC

OnLive

<< < (2/12) > >>

Trollstormur:
I actually had this idea about a year ago. Interesting to see it come to fruition.

The truth is, you can build a whole PC into a card that'll fit into a PCI-E slot on a fuckhuge server. That's what my dad did, except they were Supercomputers. (okay so he helped write the software to make the things, but w/e.) I bet you could even set up certain games to run off multiple cardPCs or run off newer ones, depending on the hardware needed.

if it were a simple game, you could probably even have hundreds of people running off 1 card.

Chesire Cat:
This is an amazing idea. I am really excited about this. Though I do wish Microsoft and Sony would jump on board. I mean they loose money on selling the hardware, why not let someone else bear the brunt of that cost.

Sadly I just imagine that MS/Sony will try to create competing services rather than banding together.

ackblom12:
It would require a ridiculous internet connection, taking out possible sales to a pretty good sized chunk of the country. No way they'd be willing to lose customers who don't have the proper location for internet.

Besides, competition is usually a very good thing.

Chesire Cat:
Not when competition has the purchasing power and sway to buy up devs and publishers. And as it said, there is very little upstream for the average user.  Pirate Bay hurts the internet more than this ever would

KvP:
In order to get a good connection you'd probably have to be within 1,000 miles of the nearest datacenter, and I'm not sure how much capital OnLive can raise to set up enough of those. It'll almost certainly be a luxury available only to urban gamers at least in the beginning of the service.

Giantbomb claims 80ms latency on the service. 60hz (the typical monitor update rate) is 60 refreshes per second. That's why over 60fps on is meaningless. That's 1 update every 17ms. So I think you'd want to get it down to below 30ms -- 15ms ideally. 80ms in multiplayer online game is pretty damn nice all things considered. But in that case your graphics update at a rate of 0ms (instantly) due to the bulk of the lifting being done on the client side, so only the computations from other players are slightly delayed. In this case it'd be everything delayed. So basically, this has the potential to be terrible.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version