Fun Stuff > CLIKC
Oh hey what's up E3
est:
I just started watching the Just Cause 2 video but I am not sure if it is a game for me. I mean, what the fuck is up with the reusable, instantly deployable, instantly retractable parachute? The bit with the fucking boat. If a dude did that in basically any other decent fps game he'd get shot to fucking shit in the air.
est:
Oh man, and the fucking grappling hook shit can fuck right off too.
Also, firing a rocket launcher at shit while parachuting and also grappling around to get up speed so you can stay in the air?
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
est:
Actually, scratch all that. I obviously came into the game thinking it was more serious than it is. Now I am looking at it with the part of myself that enjoyed Saints Row 2 and it looks like fun.
Ozymandias:
Ten things I hate about Metroid Fusion
1: Being ordered around. It's not about linear vs. nonlinear as the random dude above me said. It's about being told what to do vs. the thrill of exploration. It's about walking down a corridor and not knowing what's ahead and if you're even supposed tobe there or not. It's about stumbling down secret tunnels to find random power ups. It's what Prime 1 and Zero Mission understood and Fusion didn't.
2: No sequence breaking. The entire plot of the game forbids it. All items are acquired through plot events rather than exploration. This is something Zero Mission did extraordinarily and beautifully well and Fusion just says "fuck off" about.
3: Adam. Retconning some sort of handler into Samus's story? Really? Bullshit. Suddenly the whole bounty hunter raised by aliens mystique is just turned into "Samus is a really good soldier for the galactic government". What the balls ever.
4: The final boss fights. SA-X was a really good constant threat until you actually had to fight it. Then it turns out it's a push-over. Then it turns into a giant monster. That's even easier. Then we get to have it, for no discernible reason, sacrifice itself to save Samus just so we can have a "homage" to the end of Super Metroid.
5: The part of the game leading up to the boss fights. So...there's supposed to be like...13 SA-X roaming the ship and a shitload of Metroids? Where the balls are they? That would've been frickin' awesome to actually have to fight all the crap but nope. Now you're given freedom (finally) to explore and they're nowhere.
6: The Fusion suit. Thing is ugly, I'm sorry.
7: Okay I can't think of anymore but 6 is enough.
I mean, yeah, sure, as compared to other platformer games it's still pretty good but as compared to any other Metroid game it's balls.
Jimmy the Squid:
This is probably what I am most looking forward to.
Yay!
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