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id bought by ZeniMax (Bethesda's parent company)

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snalin:
I'm not that tech-savvy, but I know that there's mods out there that makes Oblivion look beautiful. Texture packs and whatnot. Hell, there's even mods that makes Morrowind look prettier than most RPGs out there. You just need the machine to run them. I guess it's not so much a question about the graphics capabilities of an engine, as much as the graphics vs. hardware capabilities? So a good engine gives more bang for the bucks?

est:
Even the re-texture and remodeling packs only do so much.  They do improve things a fair bit, but a lot of the problem for me has to do with lighting and reflection-mapping (I think?) which I haven't really found a decent mod for.

I guess all I really want is for both stone and people's skin to not look like it's been carved out of the same shiny plastic?  Everything else is kind of negotiable.  As people should be aware by my constant harping on about the Source engine, I would far prefer a lower level of model/texture realism in trade for a higher level of lighting realism.  When you jack up the realism on the models and textures without a corresponding lift in lighting realism you throw your shit straight into uncanny valley territory, case in point: the absolute abortion that was EverQuest 2.

imapiratearg:
I agree.  A lot of engines these days look like everything's been sprayed with gloss.  Rocks aren't supposed to be shiny unless they're wet or, well, glossed.  It worked for games like Mass Effect, though, where everything is futuristic and all the textures are metal or something and everything is reflective.  I've yet to see a game that has reflective surfaces like glass and mirrors and water.  That would make me squirm in my seat with glee.

Reed:
Cryostasis actually does a pretty good job with reflective ice and water.

imapiratearg:
What games run off that engine?

EDIT - I Googled it.  Nevermind.

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