Fun Stuff > CLIKC
DaggerFall now free. Download it at the Elder Scrolls website.
variable_star:
--- Quote from: est on 25 Jul 2009, 19:15 ---Man, I wish all new guys talked about their masturbatory habits. That would be tops.
--- End quote ---
If you want me to PM you with all the salacious details, just ask. Don't be coy.
supersheep:
no
please start a thread so everyone can see
Geekdumb:
DaggerFall was probably the first game I played where you could completely ignore the story line and do whatever you wanted. But yeah those dungeons did get awful sometimes. Either you fell through the floor and had to go back to your last save or you spent 20 minutes trying to ready the absolutely awful dungeon map system. I can't even tell you how many times I had no idea where I was in relation to anything after the first 10 minutes of running around in there.
Oh and I almost freaked out when I heard the noises the succubi made in Diablo when you hit them...really wish my parents hadn't heard them also.
Caleb:
They were doing the "Fool in Morrowind" thing over at Rock Paper Shotgun and I was considering using those mods and starting a new game.
http://www.rockpapershotgun.com/2009/06/23/a-fool-in-morrowind-day-1-trousers/
I actually downloaded the huge fix patch for Gothic 3 and I was kinda enjoying it. Unlike some other games there is a real possibility of dying and the leveling up system doesn't totally suck. The melee combat system still sorta sucks though. Does anyone else not hate this game?
Wyvernhand:
Daggerfall was my FIRST computer game. Sure, I had played NES, and even SNES, IIRC, but this and WC2 were my first 2 games. And yea, there may have been some fapping...
Anyway, I played it back before the patches came in and fixed a bunch of stuff. You know, back in the days when you could cast levitate, crouch in a stairwell, and then float up through the ceiling into the VOID, then fly around in there until you found the quest NPC/item/switch/whatever, then backtrack to the nearest stairwell, and float back up through the steps. Sure made some of the repetitious grind a lot easier.
Also, if you made custom items that increased your various magic skills over ~120, the game would kinda bug out and magic costs for any spell using that skill would be set to 5. Then you could create spells like 100-100 + 100-100/level damage spells and levitate spells at max speed for 1 hour/level.
And then there were the fun-filled lycanthropy rages. Apparently guards never got any gear above iron. You could go were-pig and rampage, killing as many civilians as possible in as short a time as possible. When the guards come, you just train them around since they can't hurt you. Then you can do creative stuff like writing with bodies in the fountains in front of the balmora palace, or other creative places. And the loot...omg the loot! If the guards just used the stuff they carried, they'd actually be able to hurt you! Instead, just run it to a vendor and bank your infinite loot!
Man, thats only about half of it too...
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