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Jimor:
Oh man, the Teletubbies mod for game is hilarious!  :laugh:

NotAFanOfFenders:
It makes the daterape sequences pretty awkward though.

Cartilage Head:
 I think the levels were good.

satsugaikaze:
You have to admit, the date-rape stuff was probably the most innovative use of the Sixaxis so far, but the Wiimote control was pretty forseeable, though. It's also a pity they reduced it to quick-time events on the 360. And more importantly, what the hell is with the need to use the random sequence of bullet-time combo buttons and both mouse buttons at the same fucking time on the PC version? I mean, it's probably the most extensive third-party content created for a game but it's as if the modders are trying to get you to acheive something here. Read: I just want the characters to inflict some psychological abuse, not get a fucking ten-hit-combo

While we're on the subject, implementing the score multiplier was pretty shitty considering most of the sequences thought it would be funny to invert all the keys and buttons during that time and anyone with the right sense of how the stupid peripherals are meant to work have to go to the fricking pause menu just to change it for the occasion. Playing this thing more and more just shows more and more flaws as I go.

I'm starting to doubt whether it was worth the apple pie.

smack that isaiah:
Wow, you played it on every system for which it came out? Even the PC?  What a fanboy.  You might have liked the date-rape sequences a bit too much.  or maybe you liked the teletubbies too much



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