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Aion Online
Marauder_Pilot:
I played a bit of Aion, and couldn't really get into it. It felt like a half-way mash between WoW and Guild Wars. I didn't like Guild Wars much, and I'm already way further ahead in WoW, so I'm sticking with it for the moment.
Still, here's the conversation I have about 3 times a day at work (EBGames):
'Do you have Aion?'
'Yes, $69.99.'
'Cool, I'll take one. I'm switching from WoW. Its gotten so boring, Aion is so much better in (Way #1, Way #2, Way #3). WoW's done for now!'
'Mmm-kay, whatever.'
And then I proceed to sell 5 copies of WoW and a dozen timecards in the same day...
Maybe I'm jaded, but I've seen the exact same scenario play out with Age of Conan, Warhammer Online, Vangard, City of Heroes (when it re-released) and Lord of the Rings Online...suffice to say, it didn't happen, mainly because WoW could lose as many subscribers as all of them have combined and still lead any of them 3-to-one.
0bsessions:
Like I said, there's almost no real legitimate difference between any of the big MMO's except for general aesthetics (Graphics, setting, etc). They all have the same play mechanics, the same concepts, the same real goals. WoW will continue to be the most popular out there until it is hilariously out of date, just like the original Everquest did.
I'm not even saying this as some WoW fanboy. I've only been into WoW for about a year now. I've played Star Wars Galaxies, Final Fantasy XI, Everquest II, City of Heroes, Lord of the Rings Online and Champions Online at different points and outside of the original build of Galaxies, every single one of them has been the exact same gameplay experience. I'm not asking these questions about Aion to knock the game, I'm asking them because I really think you're making it out to be something it's not because you have yet to give a tangible difference outside of aesthetics.
Marauder_Pilot:
It all comes down to the fact that because WoW is the thousand-pound gorilla in the room and everybody and their dog has played it, it's now 'cool' (Using the term REAL loosely here) to bash WoW in favour of...well, basically any new flavour of the month MMO. There are plenty of things WoW does poorly, and it's OK if you get bored of it and move on (And REALLY OK if you don't stand around the store for an hour talking about it), but the fact remains that it didn't get to damn near 12 million players (Even if a big chunk are gold farmers...) by being crappy.
Then again, that's not to say it's better then Aion, or Warhammer, or Age of Conan, or Lord of the Rings...they're all pretty much the same, WoW just got in first and the rest haven't given more then a few hundred thousand people good reasons to quit.
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