Fun Stuff > CLIKC
Dungeons and Dragons Online
Jace:
--- Quote ---monks
--- End quote ---
Worst 4 words for a DM to hear from the monk player:
I grapple the mage.
Oh look, now you can't cast spells. (this is of course if the magic user has to move their hands to cast spells, which I believe many did)
Also I was going to play this now that it was free until I saw that it had PREMIUM CONTENT for purchase and then I just decided not to download it.
Stryc9Fuego:
There's always the Still Spell metamagic feat.
"I grapple the mage"
"Awright, jackass... he casts Stilled Lightning Bolt. Reflex check at -4 because of how close you are."
Alex C:
At lower levels, yeah, sure, I can understand how you can fall victim to it. Deep Slumber is one of my favorite spells because it doesn't require you to move or speak, which makes it handy if someone immobilizes you, but it's also a tough spell to justify when you're so low level and have so few spell slots.
But honestly, once you can cast 4th level spells, it shouldn't be such a big problem anymore, because you have Dimension Door, which doesn't even need Still Spell. I made fun of one my friends for quite a while because he fell victim to grappling despite having access to 4th level spells. Really, why the fuck wouldn't you have Dimension Door memorized?! It's Dimension Door! You know what the first thing I do once I can cast level 5 spells is? I pick up Silent Spell so I can have a nearly unstoppable Dimension Door, that's what! It really is one of those spells that demonstrates Bassist's point about how Mages really, really take off around the 4th and 5th spell levels. Before then, you're a balanced character that is really nasty in short bursts. After you get it, you can just start being a complete douche bag to everyone and have the tools to at least get away.
Nodaisho:
After 5th level, you shouldn't even need that except for in very limited circumstances. Can't grapple what you can't reach, and a fly spell lasts 5 minutes by the time a wizard can learn it. No combat should ever last more than 50 rounds. Coincidentally, this is one of the main problems with VoP monks as well, by 20th level you may have a lot of power to your attacks and armor, but you can't fly, can't get an item to fly, if you want to be useful while everyone else is zooming around like they're in Dragonball Z, you need to have the mage cast fly on you, which is a round that he could better spend killing or incapacitating about half the enemy team.
Or invisibility and summon spells, summons don't break invisibility and you need a really good spot check to be able to find an invisible person reliably, or something specifically to counter invisibility.
Alex C:
Yeah, fly is pretty rad. My only issue with it is that it's best used as kind of a pre-emptive thing rather than an "Oh, shit!" button like Dimension Door; I've often times ended up burning it before I really needed it for the day.
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