Fun Stuff > CLIKC
Torchlight
est:
Hell yeah, Torchlight. I bought it the other night when I pre-ordered Borderlands. Good thing, because Borderlands kept crashing, so I played Torchlight instead. Really fun and really addictive. I love the art style, love the interface, love the setting. I've mucked around with all three classes and they all seem really cool. I like the idea of having a separate set of special shared spells/skills to learn, it allows for a bit of wiggle-room in each class.
Alex C:
It's a shame that it doesn't have multiplayer, but for $20 I'm happy with what I've gotten out of it. I'll just consider it an investment towards future multiplayer goodness when these guys get going on their next project.
est:
Yeah, multiplayer would be great. As soon as I started to play it I thought that this would be a great game for Han and I to play co-op, because it would play great on my laptop. They are releasing a free-to-play MMO based on the Torchlight setting at some point in the future, hopefully it will retain a lot of what makes the current single-player game great.
McTaggart:
Hopefully it won't retain the enchanting mechanics as-is. There's no limit to the number of times you can enchant things except that there's the gold cost and there's a 1% chance of it stripping your item of every mod. Basically this means that any old green or blue can with a spot of money become obscenely powerful and better than any uniques or sets you might find (uniques are prohibitively expensive to enchant).
It's a pretty easy game if you're paying attention and are smart about things. The only reason I keep dying in VH/HC is because I get a little bit too cocky sometimes. No deaths that weren't from taking obviously silly risks or negligence (top tip: pause before you alt-tab).
Alex C:
Yeah, I also almost immediately jumped to VH-HC after some initial dinking around with each class, particularly the Alchemist. The biggest hurdle so far has been the tedium of fighting Brink with an outdated wand, which took quite a while since practically every hit was glancing, but after that I looted a wand that was literally 4 times as powerful as the one I had been using. It really imparted the importance of hitting the shopkeepers or enchanting new loot until you have something you can live with, at least as a low level alchemist, since their starting offensive spell doesn't appear to be anywhere near a worthy investment compared to Ember Lance or Ember Lightning; Ember Bolt is simply nowhere near as good as say, the Destroyer's Slash Attack. Plus, weapon scaling does affect spells to an extent as well, so it's something I've definitely done a better job of staying on top of now.
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