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Steam's five day long sale

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snalin:
Just got Torchlight. It's got everything great from Diablo, and a couple of other worthwhile points, so it's quite epic. Good to take a break from dialogue-driven stuff like Dragon Age and kill stuff continually for an hour.

A Wet Helmet:

--- Quote from: snalin on 02 Jan 2010, 05:37 --- Good to take a break from dialogue-driven stuff like Dragon Age and kill stuff continually for an hour.

--- End quote ---

This should probably be in the Dragon Age thread, but since you mentioned it here...

I should *really* be into Dragon Age.  Honestly I should.  I was a HUGE Baldur's Gate fan, and even dropped three grand on a computer in 1998 so that I would have the ultimate gaming rig to play that game (and got a whopping 7 gig hard drive to so I could do a complete install!!)   I played through BG and BG 2 probably 15 times total.    Dragon Age seems to be everything I want from a video game, except... there are SO many damn cut scenes and the dialogue is SO long each time that it bores me out of my skull.   I want to kill more shit.    So I keep turning it off and playing other things.  Despite having started half a dozen different characters, I haven't gotten very far on any of them.

I'm bummed by this,   I really am.

JD:
Audiosurf is a lot of fun you guys.

evilbobthebob:

--- Quote from: Zombiedude on 03 Jan 2010, 01:49 ---Audiosurf is a lot of fun you guys.

--- End quote ---

Yes, yes, and yes again.

Got Portal and Mass Effect for ridiculously low prices. Nearly completed Portal. I should leave Mass Effect until I complete STALKER and Rome: Total War...but I probably won't.

EDIT: looks like I'll have to leave Mass Effect, they've run out of product keys  :-(

LTK:
Huh, that's two games they've ran out of keys for. Steam must really be going mad with those discounts. Although Mass Effect is still available for purchase, while Prey wasn't anymore. I wonder why? I never really thought about the role of the middle man in digital distribution. The product itself is not physical, so the rules of supply and demand regarding one game should work differently, since the cost of reproducing one game is essentially zero. So how does that work? Does Steam purchase a license from the developer to sell their game for a cut of the profits, much like we buy a license to play it? Or does Steam buy a limited number of activations equal to the cost of the games, meaning they have to sell them in order to make profit?

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