Fun Stuff > CLIKC
Fallout: New Vegas
a pack of wolves:
Huh, you're right now I think about it, even given my very limited RPG experience that's what's always happened. Although in the case of Morrowind it got to that point when there was still a long way to go in the game, and I gave up because trudging around hacking up creatures that had no hope of denting my stupid amount of HP got very dull. At least with Mass Effect it wasn't until the return to the citadel I noticed I wasn't even thinking any more because anything that appeared got dropped so fast I didn't even need to take cover.
Why is that though? I mean, I realise for Fallout games power armour is going to be there and it has to be great armour, but it's also not like you're the only person wearing it.
Chesire Cat:
Ragnarok online had a very similar system to what you described as the DR/DT. They have Defense and Vitality.
Defense was a stat gained by armor and other equipment and removed X% of the damager, 10 Defense was 10% of the damage, 50 defense was 50% of the damage. Vitality was a stat given by items and supplemented by items, it gave HP, HP Regen and a flat number of damage reduction. It was written Def + Vit. So 10+50 was 10 defense and 50 vit, a hit of 100 would be reduced to 90 by defense and to 40 by the Vit.
Crits were handled different as well. Hits were undodgeable by normal means and ignored the defense but not the vit. But featured no standard damage boost.
look out! Ninjas!:
On vehicles, it makes sense that Obsidian would be able to do something because the game is running off roughly the same tech as Oblivion, which had horses. I guess (completely unqualified, I have no experience with programming or anything) a motorbike could be made on the same platform kinda. Only issue is that if you go too fast you might beat the streaming world.
a pack of wolves:
Those horses were terrible though. They looked awful, were annoying to control and really frustrating if you got in a fight because for some daft reason you couldn't attack when riding. The advantage with Oblivion is that you could just ignore the stupid thing, a comparable vehicle that you actually had to use would be incredibly annoying.
Dimmukane:
You guys never played Two Worlds or you'd know how bad riding horses in video games can be.
There is non-Euclidean geometry involved.
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