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Fallout: New Vegas

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KvP:
More MCA, on the game in general.

KvP:

--- Quote from: A German interview with Josh Sawyer ---iamgamer.de talked with Sawyer on the GamesCom. While most of the stuff in the interview is already known, there are some interesting little infoparts to get: Sawyer says, you hear in New Vegas about Redding, Gecko and Klamath. Also Crimson Caravan are named once again and the army of the master.

In a later question, Sawyer talks about how he is working for Caesar's Legion in the moment or at least the legion thinks that he is working for them. Instead, he just wants to earn reputation points with them.

Another example: He was liked by the NCR, then one of his companions asked him to cause damage to some group that is related close to the NCR. He has done it and then the NCR rangers wanted to get him down. When the NCR rangers got him, he got the choice to either "make good" again with the NCR or to get beaten up like never before.

He also said that it's hard to reach the level cap 30. Right now, he played approx 60 hours, made 30 quests and is level 23. He still has a lot quests possible to do, to level up though.

/Edit: And he talked about difficult setting in various areas. He explains, that they have areas with fixed difficult and areas, where it is a bit variable. There are areas, where you get beaten up very fast, even if you are level 20 and have good gear. As example for the difficult rate, he names the Sierra Army Depot from Fallout 2: If you go there right in the beginning of the game, you have no chance. If you level up a bit first, you will have at least a little chance and if you are level 20, you simply roll over it. Some areas in New Vegas will feel like that.

--- End quote ---

Also, Ausir, a guy I collaborated with a lot (along with Sawyer) to shore up inconsistencies and gaps in the Van Buren documentation, got to play the demo at Gamescom and promptly did things that all the other Gamescom previewers didn't, finding out a lot of new tidbits in the process. You can read his article here.

KvP:
G4 vid with some of the finished VA in it (a bit of Victor the Friendly Robot, an NCR soldier and a Caesar's Legionnare).

Also:

KvP:

--- Quote from: Sawyer ---Especially as you start using the better weapons, you should feel that the weapon skills you specialize in feel much better than the ones you neglect.

I'm 23rd level with a 6 or 7 INT on my current playthrough and I think my three tags are at 100 and one other skill is close to 90. In any case, I'm nowhere near maxing out my skills.

High INT has a smaller effect on skill points per level than it did in F3. Additionally, we have made tweaks to other stats to raise their value. E.g. all weapons have soft STR requirements that affect weapon sway or (for melee weapons) attack speed. CHR affects a stat called Nerve that grants bonuses to your companion(s).
--- End quote ---

KvP:
Moar


--- Quote ---While Fallout: New Vegas is pretty much done (at the moment, the development team at Obsidian is focused purely on bugfixing, since all the content is complete), some recent news has come out about its definitive ending. Much like the original version of Fallout 3 (pre-Broken Steel DLC), New Vegas simply ends — the player won`t be able to go on to play the game some more after the ending. Destructoid has heard one reason from New Vegas senior producer Jason Bergman, and we got an additional explanation from project director Josh Sawyer reproduced below:

“We put a lot of effort into the ending slides — we know those slides are really popular with people so we want to make sure there`s a huge amount of variety and reactivity with that stuff. We weren`t really focused on new features so much as to add a really rich sense of reactivity to the players and the choices they make.”

We want to make it a definitive ending. Initially, we talked about trying to support post-game play, but because the changes that can happen at the end of the game are pretty major, this is what it basically came down to: either have the changes feel really major in the end slides and then have them not be very major after the end of the game, or make them really minor and not that impactful. And we feel it`s better to say, `you know what, we`re just going to end the game, and the changes you made can be minor or really really big, but because we can`t script all the changes to the Wasteland to let you keep playing, we`re just going to stop it there.` But we do let the player know when that`s about to happen– a sort of, `the end of the game is coming, so we`re saving your game right now, so if you want to keep your game going, you can, otherwise, it`s about to be over.`”
--- End quote ---

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