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Fallout: New Vegas

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Storm Rider:
Hmmm, maybe I will take Good Natured after all then. That +5 bonus to all those skills seems like it'll more than make up for the combat deficiency if you specialize in one or even two weapon types. I doubt I'll invest in Unarmed or Melee at all. According to Sawyer there are supposed to be viable weapons for all 3 categories at all stages of the game, so it won't be like the earlier games where it's pointless to invest in anything but Small Guns for the first half of the game. If they really make good on that, I might just run with Energy Weapons the whole game.

KvP:
They've done some VATS tweaking such that combat shouldn't be as easy as it was before, though we'll have to see how effective those tweaks are.

Storm Rider:
Sure, but the point I was making is if you specialize in one or even two weapon types out of the 5, you come out ahead by taking Good Natured because it boosts the 5 non-combat skills which regardless of build you will be using in at least some capacity. Especially in Fallout 1/2, and to a lesser extent in 3, there was no point in investing in any firearm skill except for Small Guns until over halfway through the game, if at all, unless you wanted to make combat a huge hassle. So if Sawyer is correct in his claim that all 3 firearm types have useful weapons available at all stages of the game, then that will be a big improvement over past games in the series.

Basically, what it comes down to is that I want to use Energy Weapons from the start without having to dump points into Guns because I like making things go pew-pew.

ackblom12:
Well, actually, specializing in Hand to Hand early on with a small bit in Small Arms just to make the first few levels more manageable, was insanely powerful fairly quickly in. If you could manage to get a hold of a power fist it just got silly.

Caleb:
Loose Cannon sounds interesting.  Normal grenades were a bit weak in FO3 though.  Maybe they will bring back white phosphorous.  I wonder if they are going to having throwing knives?

Has any website posted anything about the thirst/water collecting aspect of the game?

For some reason having to scrounge for water seems like a really interesting game mechanic.

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