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Fallout: New Vegas

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Storm Rider:
And you get a unique Gauss rifle with a YCS-186 ID tag, no less. It's kind of amazing.

The wait is kind of killing me at this point, I have my first character sketched out until level 26, I just can't figure out the last two perks I want.

KvP:

--- Quote from: Johnny C on 16 Oct 2010, 03:04 ---
--- Quote from: KvP on 16 Oct 2010, 02:17 ---PS, when you take the Wild Wasteland trait you can encounter a Zybourne Clock easter egg.

--- End quote ---

youve got to be fucking kidding

--- End quote ---

Notice the faithful rendering of Johnny Fiveaces' enormous bulge.

I've heard that you can get the gauss rifle without actually toggling the Weird Wasteland perk, which makes sense.

snalin:

--- Quote from: KvP on 15 Oct 2010, 14:47 ---
--- Quote from: snalin on 15 Oct 2010, 13:29 ---Hey, I'm playing hacked playstation games right now, so it's not like it's completely unreasonable. I still wonder why they bother with copyright protection - has it ever had any effect at all on pirating?

--- End quote ---
Pirating on consoles is harder because the consumer of infringed goods has to put in some legwork on the hardware side of the equation before he can use them.

--- End quote ---
But, that's not really a problem is it? Where the big companies are trying to make it harder to pirate their stuff, all they do is making pirating more fun for the nerds who actually do this stuff. The guys who developed, released and patched ePSXe (the ps1 emulator I'm using) probably had the blast of their lives doing just that - it was a challenging and interesting problem, and they got more back from it in feeling of achievement and positive response from tens of thousands of users than they'll probably get from most of the jobs they'll ever have. the harder you protect something, the more intent you make pirates. It's like adding a new, super-hard boss to WOW, the players will be scrambling to figure out strats, stats, glitches, drops and everything. Pirating can't be fought without surveillance of private computer use, and that's so much of a Orwellian scenario that it won't happen before people are getting shot in the streets for making fun of the leaders of the state anyways. Copyright-protection is completely meaningless for anyone else than the people getting paid to make it, and the pirates who gets a blast from working around it.

KvP:
The point wasn't that it was harder for pirates to crack a game, but that with PCs there generally isn't a lot of effort a consumer of pirated goods has to put in to enjoy them - he just torrents an .iso and runs a crack, and for the most part he's good. Consoles have proprietary, uniform hardware specs, and as such it's really not a huge problem to build DRM schemes into hardware in ways that are nearly impossible to do in the PC realm, considering the diversity of choice. A hacker might look at the 360 or PS3 and see a healthy challenge, but the vast majority of actual consoles players are going to be extremely intimidated by the idea of fucking with their systems in ways that are necessary for playing burned leaks of console games. You have to be willing to risk your console being bricked out of warranty. You kind of have to know someone who's pulled it off.

Caleb:
I wonder if there are any negatives to taking Weird Wasteland?

It seems like it would be just more stuff and more stuff is always better.

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