Fun Stuff > CLIKC
Fallout: New Vegas
ackblom12:
It is expected and it IS Fallout 3.5, but I don't think calling it a glorified expansion is completely fair. In this case, it would be akin to calling Fallout 2 a glorified expansion. Admittedly some folks do, but it doesn't mean I have to agree with them.
Vice City is not a "glorified expansion" to GTA 3 for example and I don't recall anyone calling it as such, but it is the same idea. In all honesty a lot of the complaints concerning that really do sound like it's because Obsidian is an easy target.
glyphic:
Personally, I'm already having more fun with this than Fallout 3. Weapon mods, different ammo, useful companions, chem "scarcity" and more interesting traits. Plus, I started on Hard Hardcore mode, so there's a sense of danger any time I wander the wastes. Plus, you can die in VATS now! That's fucking brilliant. Far removed from the invincibility switch from the last game.
On the other hand,
RADSCORPIONS. These fuckers are nearly invulnerable in the beginning and they're EVERYWHERE.
ackblom12:
Honestly, even Hardcore Normal is fucking vicious at the moment. My limbs are hating me so much.
Caleb:
I love Hardcore mode. It's going to save this game from becoming boring. I mean now you HAVE to go see a doctor like in the original games.
And the crafting system! So great. I love collecting random things.
I opted to only take Wild Wasteland and no other traits. So glad I did. I already found Johnny 5 aces and a sweet hat.
The pre-order armor and grenade launcher is pretty badass. It's really interesting not to feel too bad about using it because the ammo is just so damn heavy. I mean why not use some of it and clear out some inventory room.
I took the educated perk but now I am worried that I am going to be too powerful again. But then again that means I won't have to take another intense training in intelligence. I will probably reload and take comprehension instead. Make myself work for those extra points.
The whole magazine thing seems a bit cheap. Especially since you can buy them for pretty cheap. A 10-20 bonus to a skill anytime you want?
glyphic:
Magazines do seem a little on the cheap side all things considered, but at the same time, it seems like there are a lot more skill-based actions this time around. I mean, campfires, workbenches, and reloading stations are all based on your skill level. Being able to amp up your skills for a short time and get a better investment out of your available items seems like a realistic strategy.
Found my first companion last night. I had to repair him to activate him. I had to use a magazine to do it. He's totally rad and plays cowboy music when he spots a bad guy and I can dump a ton of items into him, so he's basically a flying alarm system with a trunk. RAD.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version