Fun Stuff > CLIKC
Fallout: New Vegas
KvP:
There are optimal builds for different sorts of weapons, and sniper characters are really powerful in general. Ratslayer's really powerful through a good portion of the game with the right character.
KvP:
--- Quote from: TheFuriousWombat on 25 Apr 2011, 11:48 ---Maybe I've only scratched the surface thus far but how does one get companions. I have that robot dog with me which kicks ass but that was the first opportunity I had to have someone tag along with me, and I have really high speech skills and everything.
--- End quote ---
You have to find them and some of them require that you do something before they'll join up. I'll put em in small text if you don't want them spoilt.
Boone - First dude you'll probably find. Go up to the Dinky mouth in Novac after dark and find out who killed his wife, then he'll join up. At this point, sans patch, he's definitely the most powerful companion in the game (due to a bug, whenever you go into his inventory his critical chance goes up by 5% permanently), and he will murder the shit out of anything that you come across. Hunting rifle default, will arm himself with anything from Cowboy Repeater up.
Victoria - At the 188 trading post, a bit north and west of Boulder City. Unarmed fighter with a pretty nasty default weapon (powerfist), will ask to join you. Fairly powerful, and BoS-affiliated, so if you're doing quest for them you can start her personal sidequest in short order.
Raul - Being held captive at Black Mountain (he has a cameo in one of Black Mountain Radio's Best Friend Tabitha broadcasts). You can fight your way up, or take a shortcut from Hidden Valley through a number of centaurs to a back door (requires some lockpicking skill). Be aware that if you pull Raul out before resolving the Tabitha quasi-quest (either kill her or revive her robot) she'll show up and cut the quest short. Raul's default gun is a .44 magnum, but he should take powerful revolvers of any sort (maybe any sort of pistol? I don't know)
Arcade - Fan favorite, hangs out in the Old Mormon Fort in Freeside. He's kind of hard to get - you'll need either a 75 speech skill, the gay perk, or a sub-3 intelligence (which is funny). Carries a plasma defender but should use any energy weapon you give him.
Lily - Nightkin super mutant, hangs out in front of the hotel in Jacobstown. Should join on asking. Carries a bumper sword, but should use any muscular melee weapon (the best one in the game is around that way, you just have to find it).
Cass - Irascible, drunken entrepreneur. Found in the Mojave Outpost cantina to the southwest. You have to be a ways into the game to recruit her - You have to reach the Crimson Caravan and do jobs for them until they decide to offer her a buyout. Convince her to take the deal (requires some speech, I think) and she'll tag along with you. Be careful when you've got her with you and go to the Silver Rush or Crimson Caravan. Cass isn't too popular mainly because her default weapon (a caravan shotgun) is underpowered relative to the rest of the companions' guns. Uses shotties of all stripes.
ED-E - Friendly robot, sitting on the counter of the Johnsons' store in Primm. You'll need either a good repair skill or an assortment of miscellany (scrap metal and 'lectronics, and 2 sensor modules) to boot him up. He takes up the robot slot that Rex currently occupies for you.
There are two companion slots, one for a humanoid and one for ED-E / Rex. Each companion gives you a handy perk when in your employ (you can check it via your perk list) which is upgraded when you complete their companion quest (most of which are obliquely revealed over time, so don't panic too much if it's not obvious how to get your dudes to open up). If you give them weapons, you also have to provide the appropriate ammo.
Tom:
That sucks, I love the ending where the Khans and the Followers set up a new society.
Johnny C:
--- Quote from: Tom on 25 Apr 2011, 13:50 ---That sucks, I love the ending where the Khans and the Followers set up a new society.
--- End quote ---
That was the ending I got! Felt good, man.
INDEPENDENT VEGAS FOREVER!
Tom:
It better be canon.
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