Fun Stuff > CLIKC
Fallout: New Vegas
KvP:
I think he used to be a designer (Daggerfall day?) but now he's the head producer bro.
KvP:
New achievements leaked:
--- Quote ---In a Foreign Land - Bronze
Scouted the Zion Valley for signs of the White Legs.
O Daughter of Babylon - Silver
Crushed the White Legs.
When We Remembered Zion - Bronze
Arrived at Zion.
Restore Our Fortunes - Silver
Resupplied Daniel and the Sorrows
--- End quote ---
KvP:
Exact patch deets:
--- Quote ---Guns - Weapons
.357 Revolver - AP Cost increased from 20 to 26.
.44 Revolver - AP Cost decreased from 28 to 25.
10mm SMG - Health increased from 250 to 500; Spread decreased from 4.4 to 2; AP Cost increased from 20 to 22.
12.7mm SMG - Health increased from 250 to 500; Mag Size increased from 15 to 21; Spread decreased from 4 to 2; Fire Rate increased from 8 to 9; AP Cost increased from 20 to 24
9mm SMG - Health increased from 450 to 550; Damage (both standard and critical) increased from 11 to 14; Spread decreased from 2.2 to 1.5
All-American - AP Cost decreased from 20 to 13
Anti-Material Rifle - Spread decreased from .3 to .15; AP Cost decreased from 65 to 55; Critical Damage raised from 80 to 110
Assault Carbine - Health increased from 400 to 750; Damage (both standard and critical) increased from 12 to 13; Spread decreased from 1.5 to 1.2; Critical Hit Chance increased from 0.5x multiplier to 1x multiplier or in layman's terms, your crit chance is doubled.
Big Boomer - Given 1x Crit Chance Multiplier (Didn't crit before); Spread decreased from 6 to 3.5
Brush Gun - Spread increased from 0.03 to 0.06; AP Cost increased from 23 to 33; Now can only fire ~1.23 shots per second compared to ~1.85 pre-patch
Caravan Shotgun - Spread decreased from 4 to 2.2; AP Cost decreased from 27 to 20
CZ57 Avenger - Health increased from 1000 to 1600; Damage (both standard and critical) decreased from 14 to 13; Spread decreased from 1.1 to 0.55; Sight FOV decreased from 55 to 45
Gobi Rifle - Base Damage increased from 40 to 48; AP Cost decreased from 33 to 24; You can now fire ~2.14 shots per second compared to ~1.77 shots per second; Crit Chance Multiplier increased from 1x to 2x; Crit Damage increased from 40 to 80
Hunting Revolver - AP Cost decreased from 32 to 31; You can now fire 1.5 shots per second compared to ~1.22 pre-patch
Hunting Rifle - Damage (Standard and Critical) increased from 45 to 52; Spread decreased from .03 to .01; Crit Chance increased from 1x to 2x
Hunting Shotgun - Health increased from 125 to 200; AP Cost decreased from 32 to 28
La Longue Carabine - Spread decreased from 0.2 to 0.05; AP Cost increased from 18 to 24; Fires ~2.15 shots per second compared to ~2.31 pre-patch
Lever-Action Shotgun - AP Cost decreased from 30 to 25
Light Machine Gun - Health increased from 400 to 800; Spread decreased from 3.2 to 1.5; AP Cost decreased from 30 to 18; Given 1x Crit Chance Multiplier (Didn't crit before)
Lucky - Fires 2.75 shots per second compared to ~2.34 pre-patch
Marksman Carbine - AP Cost decreased from 20 to 14
Minigun - Health increased from 800 to 1200; Sight FOV decreased from 55 to 45
Mysterious Magnum - AP Cost decreased from 25 to 22
Ranger Sequoia - Sight FOV decreased from 55 to 45
Ratslayer - AP Cost decreased from 45 to 33; Fires 1.3 shots per seconds compared to ~1.1
Riot Shotgun - Health increased from 150 to 175; AP Cost decreased from 30 to 17; Spread decreased from 3.5 to 2.5
Sawed-Off Shotgun - Given 1x Crit Chance Multiplier; Spread decreased from 7 to 4
Service Rifle - Damage decreased from 20 to 18; AP Cost decreased from 22 to 15; Fires 4.2 shots per second compared to 2.3 pre-patch
Silenced .22 Pistol - Limb Damage Multiplier increased from 0.8x to 1x; Crit damage increased from 9 to 18; Crit Chance increased from 1x to 3x
Silenced .22 SMG - Health increased from 500 to 1000; AP Cost increased from 18 to 19; Limb Damage Multiplier increased from 0.8x to 1x; Crit damage increased from 6 to 20; Crit Chance increased from 1x to 3x
Sniper Rifle - Damage (Both standard and critical) increased form 42 to 45; Crit Chance increased from 1x to 2x; AP Cost decreased from 38 to 27; Fires ~1.93 shots per second compared to ~1.61 shots pre-patch
That Gun - Value decreased from 2000 to 1750; Health decreased from 250 to 225; Weight increased from 4 to 5; Damage increased from 22 to 30; Crit Damage increased from 18 to 30; Fires 3 shots per second compared to 3.75 pre-patch
Trail Carbine - Damage (standard and critical) increased from 45 to 48; Spread increased from .035 to .06; AP Cost increased from 21 to 29; Fires ~1.54 shots per second compared to ~1.85 shots pre-patch
Vance's 9mm SMG - Health increased from 600 to 750; Damage (standard and critical) increased from 13 to 17
Guns - Ammunition
10mm - Normal Value raised from 1 to 2; HP Value raised from 2 to 5; JHP Value raised from 1 to 3
12.7mm - Hollow Point - Value raised from 4 to 7
12 Gauge - Bean Bag - Value increased from 2 to 3
12 Gauge - Coin Shot - Given 1.3x DAM and -2 DT Bonus
12 and 20 Gauge - Normal - Given 1.2x DAM; 12 Gauge Value increased from 1 to 2
12 and 20 Gauge - Magnum - DAM increased from 1.15x to 1.3x; Given -2 DT bonus; 20 Gauge value decreased from 3 to 2
20 Gauge - Slug - Value decreased from 2 to 1
.223 Round - -DT Bonus Removed; Given a Value of 1 (No longer a boxed item)
.308 Round - Normal Value increased from 3 to 4; AP and HP Values increased from 5 to 9
.308 Round - JSP - DAM decreased from 1.5x to 1.3x; Given CND decay increase of 1.5x
.357 Magnum - Normal Value increased from 1 to 2; HP and JFP Values increased from 2 to 3
.38 Special - Given a Value of 1 (No longer a boxed item)
.44 Magnum - Normal Value increased from 2 to 3; HP Value increased from 3 to 7; SWC Value increased from 3 to 4
.44 Special - Given a Value of 2 (No longer a boxed item)
.45-70 Gov't - Normal Value increased from 3 to 4; HP Value increased from 5 to 8; SWC Value decreased from 7 to 5
.50 MG - AP Value increased from 10 to 14; Incendiary Value increased from 15 to 18
5.56mm - Normal Value increased from 1 to 2; AP and HP values increased from 2 to 4
5mm - AP and HP Values increased from 2 to 3
9mm - HP and +P Values increased from 2 to 3
Energy Weapons - Weapons
Gatling Laser - Damage (both standard and critical) increased from 7 to 10; Spread decreased from 1.3 to 0.5
Pew Pew - Mag Size decreased from 30 to 10; Ammo consumed per shot decreased from 15 to 5
Tesla Cannon - Base damage increased from 40 to 80; Crit Damage increased from 30 to 40; Mag Size decreased from 40 to 20; Ammo Consumption decreased from 40 to 5; Sight FOV decreased from 55 to 40; Fires ~1.34 shots per second (This didn't matter pre-patch that much aside from delay to reload); You can now get disintegrate your enemies; Obtained Kill Impulse of 40
Tesla-Beaton Prototype - Base damage increased from 55 to 90; Mag Size decreased from 45 to 24; Ammo Consumption decreased from 45 to 6; Sight FOV decreased from 55 to 40; Fires ~1.34 shots per second (Same thing as Tesla Cannon); Crit Damage decreased from 55 to 45; You can now get disintegrate your enemies; Obtained Kill Impulse of 50
Energy Weapons - Ammunition
EC Pack - MC and OC Values increased from 1 to 2
Energy Cell - OC Value increased from 2 to 3
MC Cell - MC Value decreased from 8 to 5
Explosives - Weapons
Annabelle - Damage increased from 20 to 150 (This is direct hit damage); Spread decreased from .4 to .02; Sight FOV decreased from 55 to 40
Fat Man - Damage Increased from 10 to 400 (This is direct hit damage); Spread decreased from 2 to .5; Sight FOV decreased from 55 to 40
Grenade Launcher - Spread decreased from 1 to .7
Grenade Machinegun - Health increased from 200 to 400; Given 5 Damage (Direct Hit)
Mercy - Health increased from 200 to 500; Given 5 Damage (Direct Hit)
Missile Launcher - Damage increased from 20 to 125 (Direct Hit); Spread decreased from .5 to .3; Sight FOV decreased from 55 to 40
Thump-Thump - Spread increased from .5 to .8
Explosives - Ammunition
25 mm Grenade - Damage increased from 35 to 50; Value increased from 2 to 8
25 mm Grenade HE - Damage increased from 35 to 50
40 mm Grenade - Damage increased from 50 to 100; Value increased from 5 to 12
40 mm Grenade Incendiary - Damage increased from 35 to 75; Value increased from 8 to 18
Dynamite - Damage Radius increased from 300 to 750 (OH MY, IT MAY BE USEFUL NOW!)
Frag Grenade - Damage increased from 75 to 125
Holy Frag Grenade - Damage increased from 500 to 800
Mini Nuke - Damage increased from 325 to 600; Weight decreased from 5 to 3
Missile - Damage Radius decreased from 1300 to 1000; Weight decreased from 3 to 1.5
Missile HE - Damage Radius increased from 1500 to 1700; Value increased from 100 to 150; Weight decreased from 3 to 1.5
Missile HV - Value increased from 100 to 150; Weight decreased from 3 to 1.5
Plasma Grenade - Damage increased from 150 to 225
Melee / Unarmed Weapons
Chainsaw - Damage decreased from 100 to 80
Ripper - Damage increased from 30 to 50
Chainsaw, Ripper, Thermic Lance - Ignore DT / DR
Mantis Gauntlet, Cram Opener - Ignore DT / DR Removed
Weapon Modification Kits
.44 Revolver - Values Before - 250; New Values: Heavy Frame - 1000; Scope - 1100
10mm Pistol - Values Before - 250; New Values: Extended Mags / Silencer - 750; Laser Sight - 650
10mm SMG - Values Before - 250; New Values: Extended Mags - 1000; Recoil Comp. - 1100
12.7mm - Values Before - 100; New Values: Pistol Silencer - 1750; SMG Silencer - 2750
9mm SMG - Values Before - 500; New Values: Drums - 800; Light Bolt - 850
Assault Carbine - Extended Mags - Before - 300; After - 1300
Brush Gun - Forged Receiver - Before - 700; After - 1750
Cowboy Repeater - Custom Action / Long Tube: Before - 250; After - 850 and 750 | Maple Stock: Before - 100; After - 675
Fat Man - Little Boy Kit - Before - 100; After - 2500
Flamer - Expanded Tanks - Before - 250; After - 1300
Gatling Laser - Values Before - 250; New Values: CF Frame - 2200; Focus Optics - 3000
Grenade MG - High-Speed Kit - Before - 250; After - 3500
Grenade Rifle - Long Barrel - Before - 250; After - 700
Hunting Rifle - Values Before - 250; New Values: Custom Action - 1200; Extended Mag -1600; Scope - 1300
Hunting Shotgun - Values Before - 250; New Values: Choke - 1500; Long Tube - 1750
Laser RCW - Recycler - Before - 750; After - 1900
Laser Rifle - Values Before - 250; New Values - Beam Splitter - 650; Focus Optics - 900; Scope - 850
LMG - Expanded Drums - Before - 250; After - 3200
Minigun - High-Speed Motor - Before - 250; After - 2750
Missile Launcher - Guidance System - Before 250; After - 1500
Plasma Caster - HS Electrode - Before - 250; After - 2500
Plasma Rifle - Mag. Accelerator - Before - 250; After - 800
Silenced .22 SMG - Drums - Before - 850; After - 1100
Sniper Rifle - Carbon Fiber Parts: Before - 1000; After - 1500 | Silencer: Before - 250; After - 1800
Service Rifle - Forged Receiver: Before - 250; After - 650 | Springs: Before - 100; After - 850
Trail Carbine - Scope - Before - 250; After - 1500
Glossary:
Sight FOV - The degrees in which your field of view be when you zoom in with a non-scoped weapon. The lower the #, the more your view will zoom in.
Kill Impulse - The amount at which your target gets pushed back when you use that weapon on them.
--- End quote ---
So, explosives become much more powerful and energy weapons are rebalanced to be a bit more powerful. Mods are now much more valuable.
LeeC:
still nothing on the quests. just seems like weapon balancing and thats about it. :oops:
maxusy3k:
Patch hit the Xbox and now I can't load my old saved games. Nice.
The weirdest bit is that trying to load a game gives a warning box "This save game relies on downloadable content that is no longer available. Some objects maybe no longer available. Continue loading?" despite the fact I haven't actually gotten ANY DLC for the game!
Then my Xbox freezes while loading. Going to have to wait for a patch for the patch to pick up my old game : \
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