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The Mass Effect 2 Après Jeu Game Discussion Thread (with spoilers!!!)
Tom:
It's not super important, outside choices made during the Missions such as what you do to the Rachni (Illium -> Foreshadowing). Your actions in the Assignments can lead to tiny references in news casts and people you see around the place but nothing all that important. The only useful thing you can get carried over are funds and experience but there's already plenty of that in ME2.
Buttfranklin:
--- Quote from: snalin on 14 Feb 2011, 13:10 ---I just bought this (late to the partey!), and I'm wondering how important it is that I did all the small sidequest things in the first one. Like got all the stuff etc. I remember what main quest things I did, and I know there's a thing that allows me to input that, but I don't have the save for the rest. Should I replay the first one for full enjoyment (I've thought of doing it anyways), or should I just go the standard route?
--- End quote ---
Really not that much. Some of the side quests or decisions attached to the main quests (spoiler: such as saving that lady who was being cloned by the Thorian or killing her) may lead to more quests or more dialogue. Otherwise, nothing.
Only side-quest doing that really stuck out for me was an extra line of dialogue after recruiting Archangel if you had done the Cerberus questline in ME1.
LTK:
Did anyone else find it incredibly disappointing how small the impact ME1 had on ME2? I mean, I didn't expect the fate of the galaxy to depend on the Udina vs. Anderson choice in the first game, but a unique quest line or two would have been more appropriate for the people who carried over their characters, considering the amount of time everyone put in ME1. Hell, I would have been satisfied with just one appearance of the Destiny Ascension in the second game for those who opted to save it.
KvP:
The trick for Bioware's always been keeping the tightest control possible on game narrative (primarily through strict segmentation into clearly defined acts) while promising lots of "choice", but it doesn't really hold up over the long term. Worst case scenario is Dragon Age, where many different possible endings were presented for the first game but the direct sequel (DA3, since DA2 is more of a New Vegas-esque side story) will proceed under an official canon ending that only a fraction of players chose, effectively invalidating all other choices. Best case scenario is something like KOTOR2, which changes the game in interesting ways depending on the preceding game's choices but overall doesn't dwell on the first game too much. Somewhere in between is something like Deus Ex: Invisible War, which combined three possible endings of Deus Ex into one big incoherent one.
I'm hopeful but I fully expect ME3 to integrate most choices into emails and short convos / overheard banter, or resolve them offscreen (Destiny Ascension destroyed by Reapers far away from Shepard). It's less likely they'd "waste" resources on cinematics and content that a fraction of players will see. It's their explicit philosophy with DA2.
snalin:
You could also do what Bethesda did with Daggerfall - official lore is that all of the different endings happened at once, makeing a hole in the space time continuum and ripping reality appart for a little while.
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