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Heavy Rain

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jhocking:
um, the first two minutes of that video are a series of QTEs for some chick taking a shower and then going to the bathroom. Setting aside for a moment the fact that gamers have hated QTEs since Dragon's Lair hit the arcades nearly 30 years ago, how is guiding someone through using the bathroom in any way compelling gameplay?

JD:
That isn't quite true. What about RE4 and God o' War? People loved those for the most part.

Alex C:
Both of those games were highly polished flagship titles that used other mechanics for their central game play. I'd also argue that in both cases the quick time events were easily the worst parts of the game. I genuinely believe that QTEs have gotten this far largely by being strongly associated with games that would have been considered good regardless of their inclusion.

JD:
RE4 would have been incredibly stiff without it.

KvP:

--- Quote from: jhocking on 28 Feb 2010, 18:42 ---um, the first two minutes of that video are a series of QTEs for some chick taking a shower and then going to the bathroom. Setting aside for a moment the fact that gamers have hated QTEs since Dragon's Lair hit the arcades nearly 30 years ago, how is guiding someone through using the bathroom in any way compelling gameplay?

--- End quote ---
Any gamer who dismisses QTEs is full of shit, real talk. It's gaming distilled into its most basic constituent parts - pressing the right button at the right time. Quantic Dream just has the decency not to delude gamers into thinking they have control over a character, which has its own advantages, namely an approach to animation that doesn't look ridiculous (or at least, looks less ridiculous than usual). On the other end of the spectrum, the few games that have attempted to better approximate player input into gameplay (most of them on the Wii) have been largely awful. There's no better way to pull off a "cinematic game" than Quantic Dream's approach.

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