Fun Stuff > CLIKC
Civilization V
look out! Ninjas!:
That would be a decent feature. I'd also like to see the leveling up feature expanded a bit, possibly to include purchasing upgrades as well, or things that give a big bonus but some detriment.
And the hex grid looks beautiful, but it does mean that the number of surrounding tiles is cut by two.
And I want that view city feature that was in Civ III but not IV. I always went for culture and turtling over conflict, mostly because I blew at it, and that view that crammed all the buildings and wonders onto the screen was really pretty. IV's really close zoom in just didn't cut it for me after that.
est:
Cut by two? What do you mean? I thought Civ had used square tiles up until this point, meaning that this would add two neighbouring squares.
edit: ah, it's a square, but you can move diagonally, right? Hmm.
CardinalFang:
So this means I should start stocking up on supplies and saving my vacation and sick time at work because after this comes out there's a good chance I won't be leaving my apartment for awhile.
Also now I want to play Civ IV and I'm stuck at work. DAMMIT!!
DavidGrohl:
--- Quote from: est on 19 Feb 2010, 04:46 ---Cut by two? What do you mean? I thought Civ had used square tiles up until this point, meaning that this would add two neighbouring squares.
edit: ah, it's a square, but you can move diagonally, right? Hmm.
--- End quote ---
Among other things, the physical distance you can cover with a given amount of steps is more accurate.
This is because with hexagons, no matter which direction you pick, you will move the same distance.
With squares, if you move toward one of the corners you actually move sqrt(2s^2), which is a little farther than the s you move if moving horizontally or vertically.
With this hex map, a builder can enjoy more proactive defensive strategies, while a warmonger can completely divide an enemy state with a few well-placed infantry. I imagine, in play, this will result in some significant battles taking place outside of cities, which would be a major step forward IMO.
Alex C:
--- Quote from: DavidGrohl on 19 Feb 2010, 09:45 ---
With squares, if you move toward one of the corners you actually move sqrt(2s^2), which is a little farther than the s you move if moving horizontally or vertically.
--- End quote ---
Yep. That's why a diagonal square counted as roughly 1.5 squares in 3.X D&D. With that said, it's not really a big deal in small scale games though, which is why they just said screw it and went 1 for 1 in 4th Edition. After all, that game isn't really about logistics and grand strategy-- any advantage the players can gain through using the faster diagonal movement is largely counteracted by monsters being able to do the same, and where you finish the fight rarely has a big impact on how you're going to play the rest of the campaign. But for a game like Civ, hexes are pretty welcome, since Civ often comes down to collecting interest on small advantages over a large number of turns.
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