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Let's compare/contrast/bitch about/rave over Forza 2 and Forza 3

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Patrick:
Been playing Forza 3 a lot lately, and while it is a fantastic game full of joy and sparkles and rainbows and fuckin' gorgeous vehicle modeling (both interior and exterior), I miss a lot of things about Forza 2, like brake-specific damage/wear and other shit. I am glad, though, that they brought back Fujimi Kaido, and the rewind feature is handy.

I do wish the damage modeling were more realistic with damage settings set to "simulation", though. I played this with a friend, and he and I went to opposite ends of the MASSIVE straightaway on the Ring, and we slammed into each other while both doing upwards of 250mph. That's a rate of closure (and therefore impact) of over 500mph. The cars were still recognizable as cars, and they were even driveable. I'm sorry I don't care if they put 10x the polygons into modeling each and every one of their pretty little virtual cars. If GTA4 can model a totaled vehicle to even the weak extent that it does, I want the Forza guys to do an even better job.

öde:
They're not able to show the cars totaled because they use models of real cars, and the manufacturers don't want to show their cars as wrecks for some reason.

Ozymandias:
Yeah, that's why it took so long for any sim racing game to have visible damage at all.

est:
That is remarkably dumb.

JD:
Half the reason I play games is to experience things I can't experience in real life. Horrific crashes are one of those things.

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