Fun Stuff > CLIKC
Let's make a Game Design Doc, guys!
Boro_Bandito:
Yeah, that sounds like a cool idea I'll admit, but I think there needs to be another goal besides you just trying to find your parents, like, maybe there's something else going down at the theme park that you unwittingly get mixed up in and have to stop, so you can save the day and your parents.
Also I'm not sure I'm down for "kid-friendly" horror. Like, anything that could scare a little kid isn't going to scare me, and anything that could scare me is probably going to leave a child catatonic. I think it would be great to be a child protagonist though.
Ozymandias:
No way, I like the objective not being "save the day". I also don't think "kid-friendly" and "about a kid" are the same thing!
I'm with Darryl, it is a fantastic idea.
KvP:
Or you could just watch Spirited Away. Or Pan's Labyrinth. It sounds sort of like an amalgamation of the two (premise of the former, aesthetic of the latter)
Ozymandias:
Well yeah and instead of playing Call of Duty you can watch Band of Brothers what is yr point?
KvP:
That Silent Hill crossed with a fairy tale doesn't really sound all that interesting to play. You're going to need to develop the premise to a deeper level, something beyond "get to your parents". Coming across something in the real world warped by the girl's imagination and running away from well-meaning adults (which you'd have to do, every time) are not going to sustain a game. At the very least you'd have to make the game more Silent Hill-y. Standard "maybe this isn't imagined" shit. Then you've got a game. Otherwise losing actually means winning in that you will be reunited with your parents when caught, unless every person you run across is a pedophile or a kidnapper of some sort. There - girl is kidnapped at carnival, gets away from attackers, has to evade them. There's a game. None of this Alice in Wonderland shit. Real stakes.
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