Fun Stuff > CLIKC
The Epic Portal Update
Chesire Cat:
This is just too fucking neat!
JD:
Oh man this has a wiki now crazy
Johnny C:
the new ending made me jump out of my seat and go "HOLY SHIT HOLY SHIT HOLY SHIT"
LTK:
I didn't. It's a very straightforward way of saying "You're not done yet." So, yay, Portal 2! I wouldn't count on Ep3, though.
Replaying Portal a few times made me see how well it makes the distinction between a puzzle and an escape. The thing with puzzle games is that every single one of them, ever, has had in mind the solving of the puzzle. That is, the game itself wants you to solve the puzzle for the sake of it, why else are you playing it? When a game's plot makes not the solving puzzles a goal unto itself, but escape or survival instead, it can sometimes break the immersion, simply because everything is so convenient. One would expect Portal to suffer from this too, because it has such a clear-cut distinction between puzzle chambers that exist to be solved, and the area outside the puzzle chambers where you need to escape. But it handles this quite well, actually. Once 'outside', you still need to figure out what to do and where to go, but you don't feel like you're following a given route as much. Of course, you are actually going where the game takes you, this is inescapable in a puzzle game like this, but it does a very good job of suspending disbelief.
scarred:
--- Quote from: LTK on 05 Mar 2010, 03:10 ---I didn't.
--- End quote ---
Way to suck the fun out of the moment bro
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