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Starcraft 2

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Dazed:
Yeah bunkers are useless. Buildings in general die much faster than I remember in SC1.

scarred:
Yeah there's almost no situation where I'd rather have a bunker/turret in place instead of a couple more units. Even photon cannons have become kind of passé.

beat mouse:
bunkers more so than turrets and cannons/colonies are used less aside from early expansion protection simply because 4 marines are put to better use against immortals than they are eatting your food "just in case."

DavidGrohl:

--- Quote from: beat mouse on 04 May 2010, 18:37 ---bunkers more so than turrets and cannons/colonies are used less aside from early expansion protection simply because 4 marines are put to better use against immortals than they are eatting your food "just in case."

--- End quote ---

Cannons are useful for placement on expansions or to avoid reaper harassment without leaving units behind.  It's also nice to have a detector in your main rather than having to dedicate an observer there if your opponent is going DT or banshee.

Bunkers are useful for forward pushes as well . . but I'm not sure they work as well for use in your main.  They block a potential entrance.  Spine colonies are always useful.  I've held off a 12 roach rush with two spine colonies and 3 queens, just healing the spine colonies.

loco_banana:
Jens, you are a gentleman and a scholar, but feel free to lend on your battle.net account to another worthy soul.

I got the pre-order code today so I could game with Stephen.

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