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Starcraft 2

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Alex C:
Anyone else getting randomly obliterated by early slow marauders when they play toss? It seems I do pretty alright most of the time, but then some dude with sweet micro rolls in and kites the shit out of my zealots unless I'm super careful with force field.


Holy shit, it's 4 am. God dammit Starcraft.

Covetous:
Imortals. They do shit load of damage and can withstand quite alot. 1 gate, cybernetics core and then robotichs. And then 1 or 2 gateways after that. Only solution I've found.

I really don't know why anyone would go anything except robotics or 4 gate as protoss. Ok, void rays are good if you can suprise with them but generally not. High or dark templars just costs way to much so they are confined to late game. Carriers are cool, but the cost... either you are allready winning when you are geting them or you will be run over while they are being built. So ok, super super late game.

Alex C:
Yeah, the voids aren't really viable in the situations I'm talking about, since it's the real aggressive guys who push when they only have like 3-5 Marauders that are really giving me the shits and Terrans apparently can tech to marauders quicker than toss can tech up to anything that counters them hard. Mostly I'm trying to split them with force field, but the guys with really good micro are making me pay real dearly just for taking out a couple of marauders. It's one of those situations where I keep my base but find myself fighting uphill for the rest of the match.

Buttfranklin:
When I play as Terran, I always harass the enemy's workers with Reapers.  Once I get two barracks built I get a refinery and then a tech lab and pump out two Reapers ASAP.

If the player is smart he'll have a photon cannon or a few zerglings or marines ready next to his CC but if he's not then I can kill a good third to half of their workers.  Once they wise up and bring their units to defend their workers, I just jump my Reapers out of their and hang them out next to a possible expansion point so when the player does go to expand, I can delay it a little.  Works great.  Reaper rushes are very good, and be sure to micro them to get out of there or you're just wasting resources.

And thanks for the tip on the Immortals, my Protoss early game really sucks (except for zealot rushing zerg.)

Alex C:
Yeah, like Ozy said a while back, you always have to watch for the damn reaper rush/harass. I suspect the only reason it doesn't happen even more often is that you're getting people looking at their barracks and thinking "Nah, too obvious." Still, the sick thing is like you said, you really only need to get 2 reapers in to start chewing through workers at a ridiculous clip, and sometimes it takes a bit before they turn on you and attack with the workers.

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