Fun Stuff > CLIKC
Starcraft 2
LeeC:
--- Quote from: Alex C on 16 May 2010, 12:39 ---Actually, I play toss, so it's mostly the EMPs. Still, you know a unit is a bad match up for you when their nuclear weapons are a secondary concern.
--- End quote ---
emp and then nuke?
DavidGrohl:
--- Quote from: Alex C on 14 May 2010, 21:23 ---I guess. I dunno, I think I'd still rather have access to MULEs and the the ability to crap out a buff supply depot if some of my shit gets wrecked.
--- End quote ---
If you're Terran and keep an SCV building Supply Depos and using energy for Mules, you should have plenty of both minerals and supply.
It's really useful for the maps with the high-yield minerals towards the middle of the map. It'll most likely be the first place to be attacked, and it'll give you an edge over the incoming army.
beat mouse:
The problem with EMP > Nuke, is that once a Toss army is EMPed, if the guy has any idea of what he's doing, there will be a retreat.
Alex C:
Yep. You're better off stimming and picking off as many toss as you can; pretty nasty when you consider the concussion grenades.
Oh well, at least I still have Storm.
DavidGrohl:
--- Quote from: Alex C on 17 May 2010, 11:39 ---Yep. You're better off stimming and picking off as many toss as you can; pretty nasty when you consider the concussion grenades.
Oh well, at least I still have Storm.
--- End quote ---
EMP'd templar = useless.
Alternatively, you can snipe them. 2 snipes per templar is easy and quick. Snipe is my best friend.
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