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Starcraft 2

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DavidGrohl:

--- Quote from: LeeC on 18 May 2010, 04:26 ---are the Phoenix a good anti air counter to the vikings? every video ive seen of them they have been easy to take down from the looks of it.

--- End quote ---

You don't generally need anti-air versus vikings since they are Terran's Anti-air.  The range and speed of the vikings make them impossible to kite with some Pheonix.  If you want to compete, you're going to have to match them on numbers (close to them, at least).  If they have a few vikings, just protect your minerals and front with a few cannons.  If they're going mass viking, get stalkers WITH BLINK / immortal / zealots, and hit their base.  Vikings are not that strong of a land unit.  Their strength is in their mobility.  In a land vs. land fight, they get dominated -- so bring the fight to their base and make them fight.  If you think they might start dominating your base, you can always get your stalkers there to defend and leave the rest to finish or attack their base.

Alex C:
You really ought to think of your air as being purely a support role as toss, especially vs. terran. For the most part a few nix are nice for countering banshees if they gamble that way early and for picking off siege tanks with graviton after you're done doing that. I use nix most vs. other toss so far, but generally speaking I want moar colossi vs. well, pretty much anyone, so it's definitely a li'l dab will do ya situation. Still, gravitoning ghosts makes me happy.

Ozymandias:

--- Quote from: Ozymandias on 29 Apr 2010, 18:23 ---It seems to me air units in SC2 are support and harassment, not armies. Rushing to air can win you the game depending on your race and your opponents race (e.g. Protoss vs. Terran should never have an early aerial victory, Terran vs. Zerg can) resulting in specific moments in the game when an air army will win it, but brood lords/carriers/battlecruisers are not a viable endgame frontline strategy vs. a competent opponent. They will, however, make delightfully short work of production.

--- End quote ---

Alex C:

--- Quote from: Ozymandias on 18 May 2010, 23:47 --- resulting in specific moments in the game when an air army will win it

--- End quote ---

Good timing pushes are one of those things that still consistently beat the piss out of me. I'm relatively proud of my micro, but a lot of the times I can see what my opponent is doing only to end up saying to myself "Well, shit, that's kinda weird," and then struggle a bit to do anything about it anyway. My macro sucks.

Dazed:
My problem lies in switching quickly between the 2, or doing both at once. I try to keep my macro going whilst actively fighting, but I feel like I'm sacrificing too much micro against decent opponents.

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