Fun Stuff > CLIKC
It has come to this: GameCrush
ackblom12:
I'm still confused by the fact that I was the only person in my group that understood how thac0 worked.
I'm pretty certain I should feel more depressed by that fact than I do.
Alex C:
It's not like it was that hard, honestly.
KvP:
Thac0 wasn't that hard. It got a little harder if you introduced more minute rules about weapon and armor types. The worst thing I remember about 2nd ed was the save system. 3rd's revision is much better.
Storm Rider:
I remember what THAC0 stands for, just not necessarily how to calculate it anymore.
Alex C:
RE: Saving Throws.
Yeah, there were far too many categories and they were both too specific and too general all at once. For a start, it was kinda unnecessary to have different numbers used to defend against spells and magical devices with spell-like abilities. And then there was the whole thing about separate categories for Breath Weapons and Poison/Paralysis/Death. I honestly can't remember if you roll twice or just use one or the other when defending against say, a breath attack that can inflict poisons. Fuck 2nd Ed. saving throws.
But yeah, the dumb part about THAC0 wasn't that it was hard, but that it was a standard that nearly always required you to tack on one more step, with the only exception being when you fought someone that had an Armor Class of 0. The way you progressed as you leveled, for example, wasn't actually much different from the way Base Attack Bonus worked. It wasn't a difficult system, by any means, but it certainly wasn't as simple to sum up as saying "Your d20 roll and attack bonuses need to add up to 30 or better 'cuz that's their armor class."
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