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Brink

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Tom:
I couldn't care less about this game atm. L.A. Noire on the other hand...

satsugaikaze:
You got me there.

Funny, because I have absolutely no idea why L.A. Noire should be worth my time or money

glyphic:
Preordered this one. Xbox GT: BeardedGlyphic

I'm looking forward to a team-based game with no snipers.

SilentJ:
Brink looks pretty interesting.  I work at a GameStop, so I've got a lot of promo materials to look over (mostly so I can pitch the game well to customers).  From what I'm reading, the freerunning stuff is tied to what they're calling the SMART button; whatever button it's mapped to, it's how you interact with the environment when you choose.  So outside of using that tactic, the action is similar to most other FPS titles.  I dig the visual aesthetic I've seen so far, and while it doesn't really appeal to what I look for in the game, what I've heard about how crazy detailed the character customization is I find impressive.  The thing that sort of worries me is the big leap they're taking in gametype mechanics.  The character you make can be used in single player, co-op, and multiplayer, all adding towards the same experience level (making me think they're probably going towards a MW2/Black Ops thing, where leveling up gets you new weapons/abilities/whatever).  Beyond that, though, they're making transitions from one game mode to another completely seamless.  I honestly have no idea how it's going to be done, and I feel like it's going to make my head spin.  The learning curve there is going to be huge, I think, but if it works, it feels like it could be one of the new staples for future multiplayer FPSs.

I really like Bethesda, and I'm impressed with the previous work Splash Damage has done, so I feel pretty confident about this one.


--- Quote from: satsugaikaze on 14 Apr 2011, 04:55 ---You got me there.

Funny, because I have absolutely no idea why L.A. Noire should be worth my time or money

--- End quote ---

The thread's about Brink, so I'll try to be brief here.  Rockstar's making LA Noire.  Sandbox game in 1947 L.A. where you play as a cop, starting out on traffic detail, working your way up to detective work (homicide, etc). Case work is really, really in-depth; you work it completely start to finish.  They're using a brand new type of mo-cap for the game, which creates the difficulty of part of the detective work.  This mo-cap is a complete 1:1 transfer of movement; the characters are actually acting.  Part of the awesome factor there is the depth of interrogating suspects/witnesses, to the point of having to watch facial features to tell when someone is lying.  If I had the money, I'd already have it paid off.  Looking forward to it so hard.

satsugaikaze:
I know what L.A Noire is and is about.  :-P Detective games don't feel as new to me as others seem to approach it, even if it is a detective game with insanely nice facial animations (which, iirc other games like Yakuza or The Force Unleashed have touted in the past) and a neat use for it.


OT: Northern Hemispherans start playing Brink 2 days before the Australians do. ffffffffffuuuuuuuuuuuuuuuuu

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