Fun Stuff > CLIKC

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KvP:
We'll see if it's a TF2 killer. It's basically TF2 + Mirror's Edge - humor, from the looks of it.

Spluff:
I would have liked to see them use their free running mechanics more, speed up the pace of the game and give players more opportunity to use the terrain - as it is it looks like just another objective based FPS (which, to be fair, they should be good at, considering they did pioneer the whole objective-based multiplayer gameplay that is all the rage at the moment).

est:
Augh, they need better animators for the in-game stuff.  The weapon bob is really crap even when walking around, and it stays out in front even when they are supposed to be running.  What I've seen of their free-running mechanics looks pretty awful.  They don't seem to take physics into account, for example running and catching an open ledge with your hands would cause you to swing up under the ledge and probably lose your grip and fall off.

I would love more freedom of movement in games, but this feels like someone's said "oh hey, what's hip and fresh and phat at the moment - wait, that's still what kids say right?  phat?  anyway, what's cool right now?  free running?  yeah, like Mirror's Edge huh?  ok, let's go with that.  Man, good work today guys.  Get that down to the dev guys and let's break out the coke"

JD:
Perhaps they'll refine it before it releases?

est:
It's just that seeing as it's a big part of their hype for the game I'd expect them to have implemented it in a less tacked-on fashion.  It looks kind of dumb as is in the promo footage I've seen, with every fucker jumping off walls and over fallen shit and promptly getting shot in the face.  The one thing where the guy does some sort of wall run flip thing to dodge a rocket is pretty funny, because he puts all this effort into what should be a simple side-step, then gets shot afterward anyway I think.

USE COVER, DIPSHITS.

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