Fun Stuff > CLIKC
Alan Wake
KvP:
And after a few hours of sloggin' through shadow people in a mine (didn't see that one coming) there's another twist and things start to get interesting. Sort of. Onward and upward.
*edit - Okay this game is now Duma Key.
Johnny C:
whoa i have problems with king's plotting and characterization at times but he's a really fine craftsman so everyone dissing the actual quality of this game's prose by saying it's of stephen king's calibre can step the fuck off
Storm Rider:
From what I've heard, the Steven King influences are very very intentional, to the point where the narration is intended to be kind of hamfisted. I've heard mixed things, the guys at Giant Bomb seem to really like it although apparently it runs out of steam a bit at the end. I haven't read the SA thread since the first 20 pages or so were endless bitching and moaning about the cancellation of the PC port. It's probably gotten better since the game actually came out, I might go read through it in the next few days. If I do end up getting this game, it'll have to be later, since Super Mario Galaxy 2 and Alpha Protocol are pretty much all I can permit myself to buy for the next few weeks.
KvP:
--- Quote from: Johnny C on 23 May 2010, 00:42 ---whoa i have problems with king's plotting and characterization at times but he's a really fine craftsman so everyone dissing the actual quality of this game's prose by saying it's of stephen king's calibre can step the fuck off
--- End quote ---
I don't have issue with the prose. It's more just the constant stating of the obvious by the narrator (it'd make a fine drinking game). My main issue with the game is that it is really truly just like some manuscript King would've written and tossed off in the last 10 years made into a game. Major and minor elements all jibe like the ancient Lovecraftian evil at the bottom of the lake, and the power certain places have over people and artists in particular. It's common to all King's works and Alan Wake's plot is unmistakably similar to Duma Key.
At least they own up to it all. King is name-dropped several times. In the beginning, and if that wasn't obvious enough, the writer of the manuscript which determines the game's events says "Stephen King was my biggest influence" at one point. Yeah, no shit.
Also, the game is kinda boring up until Episode 3 or so, where it kicks into gear and improves quite a bit. I'm having a lot of fun with it now.
KvP:
One thing that kinda sucks about the game is that it suffers from a pretty bad case of Bioshock Syndrome - they've got a potentially interesting twist on TPS combat and they go and waste it on 4 different types of enemies. For the vast, vast majority of the game there are just 2. There's the smaller melee / throwing guy (basically the villager from Resident Evil 4 + shadow armor) and a bigger, tougher melee guy. Every once in awhile you'll also run afoul of flocks of birds and poultergeist'd objects (there are quasi-boss battles in possessed vehicles and much tougher melee dudes, every once in awhile). And you run into the same guys throughout the game.
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