Fun Stuff > CLIKC
E3 2010 M-M-M-Megathread
Alex C:
I like quite a few iphone games, but I have a hard time looking at Wind Waker or New Super Mario Brothers and really thinking of it as subjective. Another thing to consider is that the DS beat the iphone to the market by like 3 or 4 years if I remember right. I was playing the game that inspired this back in '05. So I have some skepticism about the 3DS, but all told I got my moneys worth out of the original, easy.
KvP:
--- Quote from: snalin on 16 Jun 2010, 02:42 ---
--- Quote from: Johnny C on 15 Jun 2010, 23:36 ---portal 2 looks fucking batshit
--- End quote ---
LINKZ PLZ OMG
--- End quote ---
link
Blue Kitty:
--- Quote from: est on 15 Jun 2010, 22:21 ---In relation to the "big announcement" it wasn't to do with Portal at all, it was supposed to be this:
Unfortunately it isn't as big news as I was hoping for, as it doesn't mean cross-platform multiplayer support, so boooooooooooo.
--- End quote ---
I was pretty angry about that
KvP:
--- Quote from: est on 15 Jun 2010, 22:21 ---In relation to the "big announcement" it wasn't to do with Portal at all, it was supposed to be this:
Unfortunately it isn't as big news as I was hoping for, as it doesn't mean cross-platform multiplayer support, so boooooooooooo.
--- End quote ---
Might be a big deal... I haven't used a PS3 in some time, but I do remember that Sony lagged behind Microsoft in multiplayer integration and accessibility for a long time. Steam is like XBL for PCs, essentially. Depending on how expansive Steam integration is, it could be a big deal.
KvP:
Stuff on Dungeon Siege 3.
--- Quote from: ScrawlFX ---...Dungeon Siege III is running off Obsidian’s new Onyx engine, developed specifically for the game but likely to be utilized in future titles. It’s not that Obsidian wasn’t keen of other engines such as Epic Games’ Unreal Engine but they wanted to create an engine all their own that they’d know the ins and outs of...
...It’s a big world you’ll be traversing in Dungeon Siege III. Obsidian has done a good job at providing players a breadcrumb-style navigation system that guides them directly to their destination as simply as possible. They’ve crafted beautiful vistas that can be seen inside and outside of caverns. Additionally, the game’s using a dynamic lighting system that makes it look simply beautiful. I wasn’t the only one. GamingBits.com’s Alexis M, who was in the screening room with me, thought the same thing.
Of course, you’re probably wondering: Dungeon Siege was originally developed by Gas Powered Games, so now that Obsidian’s handling the third, what special touch are they throwing in? Conversations. They’re focused on adding an actual story to the game. Players can choose between answers in conversations that will effect the overall outcome of the game. Obsidian does promise though that there won’t be conversations every five seconds and that they’ll only occur when important. They don’t want to stray players too far from the action RPG that the game really is. To help aid the game’s story in this fashion, the players will walk and talk, interacting and learning the story while fighting and playing...
...Square Enix is publishing Dungeon Siege III when it releases next year. They’ve been in talks with Obsidian about doing a game for at least a “couple of years”. They support the game and give them team ideas all the time, Obsidian’s said. It will launch on PlayStation 3, Xbox 360, and PC when it hits. Look forward to it.
--- End quote ---
--- Quote from: Co-Optimus ---..The first thing I noticed when we were ushered into the office room where Obsidian was showing off the game was how good the game looked. From the dynamic lighting effects, to the smooth textures on the enemies, to the truly amazing vista views of distance towns, Dungeon Siege 3 is certainly one of the nicer looking action-RPGs I've seen. The developers from Obsidian that were demoing the game told us that the game runs off a new engine, called the Onyx engine, that they've created explicitly for creating RPGs on the console and PC. Based on the brief bit I saw yesterday, I'm hopeful we'll see it being used more in the future...
..As far as character classes go, Obsidian showed off two of the classes in the game: the Guardian, your typical armored defender/two-handed attacker, and the Archon, which is another melee-based class but also wields some deadly fire spells for additional damage/mob control. The developer joked with us about how every action-RPG/dungeon crawler title always says how they've got "totally unique character classes," but that they actually mean it. From the talents, which weren't described but which we were told "were designed to work with one another," to the textures/animations themselves, Obsidian wanted a player to truly feel as if the class he or she picks is completely different than another one...
--- End quote ---
Sounds a bit like a cross between Diablo and The Witcher.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version