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Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons

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look out! Ninjas!:
Yeah, something like the end boss in ME2 might have been great but it was really just a big hitbox with lots of health that sent minions to attack you so it played like every other fight against the collectors. You hardly even fight it, really. It's just a thing to shoot at between waves of mooks.

snalin:
Shadow of the Colossus has a simple button click that centres your sight on the colossus, and shows the entire thing. I've just played through the first six of them, and I never had any problems seeing anything at all.

Lupercal:
So I played the demo - was DA: O just button mashing too?

snalin:
Nope, not at all - it was a pretty good, but partially flawed tactical RPG, pretty much Baldur's Gate only not D&D nor as awesome. I'm not sure about the xbox version. I didn't really feel that the demo was button mashing on the pc either, but if you have to press for every attack on the console, that must be the worts gameplay decission ever.

Alex C:

--- Quote from: snalin on 28 Feb 2011, 06:19 ---Shadow of the Colossus has a simple button click that centres your sight on the colossus, and shows the entire thing. I've just played through the first six of them, and I never had any problems seeing anything at all.

--- End quote ---

It's the kind of thing that really only gets put into a game because you're a smart enough developer to realize just annoying the problem they're trying to fix is. Don't misunderstand me-- I loved Shadow of the Colossus. Team ICO are some of the best devs going, hands down, but I don't really trust anyone but them or SCE Santa Monica to do a gigantic boss without it being one of the more boring/shitty parts of the game.

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