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Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons

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Josefbugman:
I must admit, I rapidly became bored with DA:O, don't get me wrong I loved the setting and liked a lot of the characters and choices, but the combat was so indefensibly bad, especially on console that I wanted to put my head through a wall. That and the fact that some of the characters got on my nerves, and that sometimes the talking just went on for way too long. That and the fact that it was so easy to accidently bugger yourself through making the wrong sort of party/PC choices.

KvP:

--- Quote from: est on 14 Jul 2010, 01:43 ---I really liked the first one, so I am intentionally trying not to read anything more about it until there is actually some meaty info online, because I'd rather not read dribs and drabs and form an expectation (as I stupidly do sometimes) then have it be not at all like I imagined.  I am tentatively enthused, though.

--- End quote ---
I'll put $20 on DA2 being about saving the world from something.

Alex C:
Don't piss on my dreams.  :cry:

Johnny C:
i bet it will be, but while me2 was about THE COLLECTOR THREAT, it was really about a bunch of people and their personal problems, and that made the game way more interesting, and made the actual plot more compelling by 1) depicting the threatened worlds as places inhabited by people who were part of a massive network of intricately connected cultures, 2) establishing the people going on a "suicide mission" as more than just redshirts. bioware's capable of doing small-scale stories wrapped inside big overarching things, but the question is if they'll be able to make both compelling simultaneously. they haven't really managed to yet.

KvP:
I think BG2 was pretty good with it, actually. The core campaign was about saving the Player Character, the expansion / finale was about the fate of the world.

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