Fun Stuff > CLIKC

Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons

<< < (73/142) > >>

FIXDIX:
Just found out now that yes, DA:O saves are going to be ported into DA:2. I dunno why but for the longest time I didn't think this was a thing they were going to do. This means I'm going to have to start my game again on the PS3, since that's the console I pre-ordered the signature edition on because of the 360 shitting out on me and taking with it my two saves that I was pretty chuffed with.

Also, jesus shit I just decided to check out the bonus content. Pretty sure the only thing I won't have is the Dead Space 2 armor.

est:
Tried starting this up again the other night, got up to the same part (running through the narrow rock area at the start, just after picking up the warrior lady and her injured partner) the pathing went all fucked and split my party horribly and while I could have fireballed some mofos and joined everyone back up again, with all the shit I've been through so far I just looked at the screen disappointedly, thought "this is a really fucked game" and quit out.

I think I just don't like this game, which is a shame, because I really liked the first one.

KvP:

--- Quote from: FIXDIX on 03 Mar 2011, 02:31 ---Just found out now that yes, DA:O saves are going to be ported into DA:2. I dunno why but for the longest time I didn't think this was a thing they were going to do. This means I'm going to have to start my game again on the PS3, since that's the console I pre-ordered the signature edition on because of the 360 shitting out on me and taking with it my two saves that I was pretty chuffed with.

Also, jesus shit I just decided to check out the bonus content. Pretty sure the only thing I won't have is the Dead Space 2 armor.

--- End quote ---
The save situation's a bit odd depending on what DLC you've played through.

KvP:
Chart of dialog icons:

KvP:
Game's leaked for consoles, from what people are saying the main storyline is really, really short (5-7 hours), but that's not really a revelation. One point of criticism is the friendship / rivalry system. In order to get gameplay rewards and missions from your companions you have to make sure that their meter is firmly on one side of the curve, which is to say, you can't be "neutral", you have to keep them either friends or rivals.

I've heard that it's pretty easy to fuck yourself out of missions (by being all buddy-buddy with Merrill but siding with the Templars in a dispute - Merrill seems to really have this problem badly, it even says so in the official strategy guide) so that sucks. The ME2 devs solved this problem by having paragon and renegade on two different axes.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version