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Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons

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Ozymandias:

--- Quote from: Josefbugman on 05 Mar 2011, 01:41 ---That doesn't seem too bad for a newly released game. Considering New Vegas and all.

--- End quote ---

New Vegas is irrelevant- how many similar bugs have you actually seen in other BioWare games?

Worrisome.

snalin:
aoe spells is only going to affect party members on nightmare difficulty?

wat?

Josefbugman:
There are a lot more AoE spells in this version. If they did it any earlier then the most common complaint would probably be "How am I supposed to deal with all these enemies when I accidentally killed my team". Although I would prefer it if it appeared at "hardest" instead of "nightmare" I guess we can't have it all.

I've seen a fair few bugs like this in bioware games, the quest related ones in Awakening were worse in my opinion (if only because they made upgrading the keep such a ballache).

snalin:
I think that in Origins, you got 50% damage from aoe on normal difficulty, and 100% on hard - they could've placed 50% on hard and 100% on nightmare.

KvP:

--- Quote from: Ozymandias on 05 Mar 2011, 09:31 ---
--- Quote from: Josefbugman on 05 Mar 2011, 01:41 ---That doesn't seem too bad for a newly released game. Considering New Vegas and all.

--- End quote ---
how many similar bugs have you actually seen in other BioWare games?
--- End quote ---
BG2 actually had a hell of a lot of under-the-hood bugs, mainly stuff like what's outlined above, with the game telling you one thing and doing something entirely different. In some cases, like with "variable bonus" weapons (+2 long sword that's +4 against dragons, but ends up being +4 across the board) it gives the player an advantage, in other cases (numerous glitched Shapeshifter abilities) they handicap the player. It took years for community modders to sort it all out. But I think most of that was mainly due to the impossible task of shoving AD&D rules into a computer game-shaped hole. It was bound to spring a lot of leaks.

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