Fun Stuff > CLIKC
Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons
Alex C:
Derailing the thread in this particular direction seems sorta silly to me since I have sympathy for both sides and because I think it's easy to talk past each other on this subject since it depends on how you define ambitious. In the past I do think RPGs tended to emphasize expansiveness--for lack of a better word-- over audio and visual polish. Not because developers dreamed bigger or anything, but rather because of the serious limitations to what you could do with a mid '90s intel and a Voodoo card. As KvP pointed out on the first page, requiring full VA and quality cinematic cutscenes makes having branching choice/consequence systems or weird sandboxes like Fallout 2 more expensive to implement. Whether we like it or not, there does come a tipping point where devs have to choose what exactly they think is most important to spend their time on. So while I don't think Bioware is really less ambitious than they were, I do sometimes find myself wishing their ambitions were pointed in a slightly different direction, at least with Dragon Age. I liked the idea of living in a world where we have a slick cinematic FPS-RPG hybrid in the ME series as well as a throwback to their Infinity Engine days in the Dragon Age series. So while I'm prepared to be pleasantly surprised and enjoy the hell out of DA2, I must also say that I'm a bit afraid that I'll end up with something like the charming but seriously flawed Jade Empire.
ackblom12:
Man I wanted to love Jade Empire so much. I liked it but the fact it was so close to being really good irked me. I really wish they'd revisit that game or something similar and actually polish it up this time around.
KvP:
--- Quote from: Johnny C on 06 Mar 2011, 10:56 ---also mass effect was made by the same guys
--- End quote ---
Not specifically! Same company, different team. From what I understand, most of the talent for DA2 was pulled from DA:O and SWTOR personnel, whereas the ME guys have been working on ME almost exclusively. Gaider writes for all of Bioware's games but he's lead on DA games.
Johnny C:
i mostly meant in terms of calling out bioware as a company
KvP:
--- Quote ---Official Xbox Magazine
Mar 2, 2011
[90]
Next to its predecessor, Dragon Age II may be a slightly altered beast, but the minute Isabela slyly chirps "I like big boats, I cannot lie" to a Desire Demon in the murky Fade, you'll realize this game offers some of the deepest, nerdiest, most worthwhile 40 to 60 hours you'll ever love losing sleep over. [April 2011, p.70]
--- End quote ---
Isabela sure sounds like a fun character
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