Fun Stuff > CLIKC
Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons
Johnny C:
there's the thing – it made sense to pare down that stuff in mass effect because mass effect is about blasting dudes, making choices and boning space babes. dragon age was like a game that had a bunch of politics that your character didn't really know shit all about and repeatedly found him/herself in the thick of. it was also a game about like that old-school top-down party rpg stuff – working your tanks and your buffs and all those words i hate and don't care about. but the actual meat of it was really fun. making the game more mass effecty has made it lose a lot of its soul, i think.
Alex C:
The thing about ME1 was that it was a classic example of how a lot of RPG conventions turn vestigial REAL fast when taken out of context. For example, equipment upgrades and levels served a real purpose in games like Dragon Quest or Dungeon Crawl, since the primary skill required in those games is plain old threat assessment. As such items ans experience points operated in large part as a way to gate content until you figure out how to acquire more of them while exposing yourself to a minimum of risk-- a dilemma that frankly, many games aren't particularly interested in presenting anymore. Getting your shit ruined by a werewolf because you tried going to Rimuldar early is way too 1986 for most people. However, that does mean that consequently any level/ability/item gained in a modern RPG that does not directly give players a new option to toy with or fails to reshape a character's primary role is largely meaningless as anything other than a way to give the OCD set a post-game. ME2 figured that out, which is why each class had roughly the same number of active abilities as they ever did in the first game-- if not more-- despite having had far less skill points to play with. I would argue with conviction that it was streamlined rather than dumbed down like a lot of reactionaries whined.
cyro:
I got in about 4 hours of the actual game last night before sleep beckoned. So just a few initial impressions:
* The combat is faster and more fun on standard fights lacking origins slog and grind. The bosses from what little I've seen are a mixed bunch. Some are an interesting challenge, others are mobs with higher health and 2 points more damage that simply need to be CC'd out the way until you're ready to deal with them.
* Dialogue so far is fine. Nothing immensely stand out but I seem to but drawn unwittingly to a blunt, sarcastic Hawke. Yet unsure if this is good or bad.
* The art style is excellent when it comes to Kirkwall and the Companions, not so much beyond that. Still the broader colour palette is nice.
* It's hard to say a great deal about the story so far but it does feel rather ME2-ish with its primary interactions being around companion quests. Also either a slow burner or slow starter but I'm liking the illusion of freedom. Do whatever quest you want by whatever means you feel best.
Enjoying it greatly so far. Further updates forthcoming.
Caleb:
http://www.blisteredthumbs.net/2011/03/dragon-age-ii-in-5-seconds/
Man. I still haven't played this game yet and look at the amount of crap I have accumulated for it!
Blyss:
--- Quote from: Caleb on 11 Mar 2011, 06:56 ---http://www.blisteredthumbs.net/2011/03/dragon-age-ii-in-5-seconds/
--- End quote ---
See, now that makes me nostalgic for the old game. I miss Golden Axe.
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