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Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons

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Johnny C:

--- Quote from: Alex C on 11 Mar 2011, 01:00 ---As such items ans experience points operated in large part as a way to gate content until you figure out how to acquire more of them while exposing yourself to a minimum of risk-- a dilemma that frankly, many games aren't particularly interested in presenting anymore. Getting your shit ruined by a werewolf because you tried going to Rimuldar early is way too 1986 for most people. However, that does mean that consequently any level/ability/item gained in a modern RPG that does not directly give players a new option to toy with or fails to reshape a character's primary role is largely meaningless as anything other than a way to give the OCD set a post-game. ME2 figured that out, which is why each class had roughly the same number of active abilities as they ever did in the first game-- if not more-- despite having had far less skill points to play with.
--- End quote ---

i thought the first dragon age had this down as well. the character development was fairly balanced without being a content gate.


--- Quote from: Alex C on 11 Mar 2011, 01:00 ---  I would argue with conviction that it was streamlined rather than dumbed down like a lot of reactionaries whined.

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i don't think you'll get much argument on this forum. but me2 needed streamlining, since a lot of the rpg stuff like loot collecting and having a ton of skill points felt really clunky in the context of a third person shooter. dragon age didn't really get streamlined so much as all the stats stuf now feels irrelevant.

Alex C:
Yeah, I meant that ME2 was streamlined, not DA2. I got to rambling quite a bit last night because it was late and I was tired. I guess my point is that a lot of attributes and such are actually pretty clunky in many RPGs as well, but due to context people don't really question it.

KvP:
Stats serve an important purpose - to differentiate character builds beyond simple skill choice. Sadly DA2 has rendered them essentially meaningless via equipment requirements. You are actively punished for deviating from standard builds.

Alex C:
In theory they can if you do it right, but in a lot of cases I've found that many games do more or less "punish" you from deviating from an ideal and typically what that "ideal" is boils down to what you can infer the devs think you're supposed to do given that most games keep a fair amount of mechanical information hidden from the players.

Caleb:

--- Quote from: KvP on 11 Mar 2011, 14:00 ---So wait, you got the game for more than one platform and you've only got the Exiled Prince on the 360? I'm confused.

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No I got the game for the 360.  I already installed the prince thing but haven't actually played the game yet.  I don't know if the DLC will actually show up on that list until I have actually played the game once.

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