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Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons

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JD:
Oh certainly, I'm just having trouble getting worked up about it.

Alex C:
It'd be easier for me to be dismissive of it too if it weren't for the time my sister cried because she thought her skin meant she'll never be pretty. People are free to do what they want with their games, but such comments will continue to disappoint me a bit.

Caleb:

Tom:
To be fair, most new RPGs tend to separate strict quest/story progression and background info/world building dialogue streams instead of giving a long list right off the bat.

snalin:
Because they're not bound to text. If you have to tell people most things through telling, not showing since you simply can't show that much, it would be stupid if you had a narrator tell you everything, so it's better just to cram info into NPCs.

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